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Xbox One COD Ghosts FPS after patch Vs before

If you are playing the Xbox One version of Call of Duty Ghosts, you may have noticed some strange behavior online following on from the new Xbox One COD Ghosts patch. Gamers are complaining about slow multiplayer performance and it looks like recent analysis has proven this to be true.

We told you at the end of January that a massive COD Ghosts update for Xbox One had gone live. Infinity Ward had introduced many changes to the game, notably tweaks that would improve the stability of gameplay when playing a tournament or clan match in a competitive environment.

Unfortunately though, it looks like another COD Ghosts patch in February may be needed. Rumors of framerate drops soon started to flood social media and now Digital Foundry analysis has proven there to be an issue behind the scenes.

Watch the videos below and you’ll see that the framerate clearly drops when playing on the new Xbox One Onslaught DLC maps. Specifically, watch the moments whenever a user zooms in on a sniper-rifle to see instances where the framerate would drop significantly.

To prove these claims further, we’ve also added frame rate analysis from Digital Foundry that was uploaded just after the game launched. This allows you to see the differences between the two builds and hopefully give Infinity Ward the push they need to issue a new patch to solve the problems.

The debate has since been carried over to Neogaf, where other COD Ghosts players on Xbox One also confirm that their game has changed somewhat following on from the new patch install.

How is your experience with the game at the moment, particularly on the new Stonehaven map? Are you suffering from framerate issues as well in line with the videos or not?

We’ll update you if Infinity Ward decide to take action on this.

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Written by Alan Ng

Alan has been working for Product-Reviews since 2009 and became the Editor-in-chief in 2014. He has a passion for technology, the latest mobile phones and gadgets, and the gaming industry. Alan is a graduate of Canterbury Christ Church University and completed a B.A in Commercial Music in 2008. While expressing a keen interest in all areas that PR cover, you'll usually find Alan in the gaming section, where he'll be keeping enthusiasts up to date on all the latest news and reviews for consoles and PC.

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