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Xbox One 1080p struggle because Microsoft ‘cheaped out’

It has been a wide talking point among gamers on how the Xbox One has failed to live up to expectations so far from those who are specifically looking to play every game in 1080p resolution and 60FPS.

The PS4 on the other hand has been a lot more welcoming, with the big shock being that Call of Duty Ghosts – an Xbox endorsed game had a lower resolution compared to the PS4 version.

This week, we have some new information as to why this could be happening. Many gamers like to just enjoy games regardless of resolution, but it now looks apparent that the technical side of games are just important to those who want to know every little detail before dropping $60 on a game.

Take a look at the following series of Tweets though. Gamepur’s Sehran Shaikh asked Stardock CEO Brad Wardell a simple question on why Xbox One games struggle to hit 1080p with most game releases, while on PS4 it is usually no issue at all.

Here is the reply, which also contains an answer from another user who jumped into the conversation. This user put it down to Microsoft’s memory bandwidth and not utilizing the ESram efficiently.

As you can see, Stardock’s CEO agrees with this explanation, even going as far to say that ‘Microsoft cheaped out on the RAM’. For those that need the reference point here – the PS4 uses the superior GDDR5 RAM, while Microsoft uses DDR3 RAM instead.

This difference in memory could be the sole reason why most Xbox One games are not hitting 1080p without having to be upscaled each time. It happened with Call of Duty Ghosts, Assassin’s Creed 4, Diablo 3, COD Advanced Warfare and many more.

Even exclusives like Titanfall, Ryse and the upcoming Sunset Overdrive are not 1080p either – is this simply down to Microsoft not using GDDR5 RAM like Sony?

Surely there are further reasons to this, but the debate is ongoing it seems. Let us know your thoughts on this and whether you agree with the bold statement that Microsoft ‘cheaped out’ on the RAM usage on the Xbox One.

Written by Alan Ng

Alan has been working for Product-Reviews since 2009 and became the Editor-in-chief in 2014. He has a passion for technology, the latest mobile phones and gadgets, and the gaming industry. Alan is a graduate of Canterbury Christ Church University and completed a B.A in Commercial Music in 2008. While expressing a keen interest in all areas that PR cover, you'll usually find Alan in the gaming section, where he'll be keeping enthusiasts up to date on all the latest news and reviews for consoles and PC.

Contact Alan Ng: alan@product-reviews.net

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Charles - The Great and Powerf
Charles - The Great and Powerf

Thank you for remembering to include the “G” on the GDDR5 RAM. That G stands for graphics by the way. The RAM is meant for Graphics but does all processing on the PS4. Everyone’s been forgetting it lately. While it is certainly true that GDDR5 RAM has larger bandwidth (more lanes on the highway), it is the SAME speed as DDR3 RAM. What you are not hearing, is that ESRAM doesn’t have BUS. There’s no information highway to get to ESRAM. Its built into the Graphics Processor. Its the microwave thats small but cooks quick. Most devs right now are… Read more »

Deeboy

Every game is not and will not be 1080p for both consoles. Not just Xbox.

Charles Hodge
Charles Hodge

ESRAM is not cheap its the opposite of cheap, And the it utilizations is down to development. Its no secret that its harder to develop games on the XB1. Bear in mind, MS in house studios have all released 1080p games.
History repeats its self. 8yrs ago Sony ps3 had the same issue with cell. next gen it will be Gpgpu compute as the industry leans toward Ai.

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