For those of you who were able to log in after the World of Warcraft 4.0.1 patch yesterday, you might have noticed some extreme changes to your characters damage output, healing output or threat per second. Nicknamed ‘God Mode’ for some, these issues have been fixed and announced by lead designer Ghostcrawler.
So much has been happening in Azeroth these past 48-hours. The highly anticipated 4.0.1 patch dropped, but with it has come a flurry of problems, issues and bugs that we detailed in an article yesterday.
There have been many of you who couldn’t log in and have been told to ‘check your addons’ by GM’s or general people trying to help. I’ll just mention here that there has been changes to the way video settings work, so try and reset all these to the lowest possible to see if that works for you. This is just a suggestion and not an actual fix, but if it works for you, pass on the information.
If you were one of the lucky ones who managed to get in game during the 4.0.1 rush, I’m pleased for you. But you may have noticed that you had an extreme buff or nerf to your class. These changes have been noted and modified to bring rebalancing of the classes back in order.
In a forum post from Ghostcrawler, he mentions a select few changes but also states that “we don’t have any other changes to announce at this time. I am reluctant to mention additional classes or specs that we are looking at currently for fear of instilling excitement or panic.”
Check the full post below:
We made many changes yesterday. A lot of these were bug fixes, and many bug fixes will affect damage one way or the other. So just because you don’t see a specific change referenced below, doesn’t mean it didn’t change.
With that said, here are the specific changes we made in reference to my previous post:
1) We buffed the base points and coefficients of many warrior dps abilities. We didn’t do as much to tanking abilities.
We buffed the base points and coefficients of many Ret abilities.
We buffed the base points and coefficients of many Feral cat abilities.
2) We lowered the base points and coefficients of many mage abilities, but lowered Fire more than the other two.
3) We nerfed Shadow Word: Death, but it is possible we didn’t nerf it enough. It should not be Shadow’s biggest spell.
4) We returned Searing Pain’s damage to its 3.3.5 levels.
5) We increased the benefit of resilience by 50% for players level 80 and below. The tooltips will probably not reflect this change
In a side note, if you have not seen the new Druid Tree of Life models, check them out here.
Do you think that patch 4.0.1 has ruined your World of Warcraft experience?
Source: WoW Insider
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