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Treyarch’s next Call of Duty gun debate, perfecting LMGs

Recently we told you how Treyarch’s game design director, David Vonderhaar, had been pretty vocal about weapon balance and stopping power on Twitter, today Vonderhaar has tweeted about light machine guns so we thought we would look into things a little further and see what our readers want from LMGs in the next CoD game.

Basically it seems as if the guys at Treyarch aren’t quite sure how to make LMGs truly viable when creating a class, they want to tweak them next time around, however they don’t want to change too much as they could become very similar to Assault Rifles.

Previously we have seen light machine guns offer pretty decent range, large magazines and acceptable fire rates, however they weigh too much and result in your player moving slowly, this does not suit the fast action which Call of Duty games deliver and we haven’t yet mention the annoyingly slow reload times or the age LMGs take to fire the first bullet of a burst. Personally I very rarely set up a class with a LMG as reload times often result in me being a sitting duck – Should Treyarch mix things up next time? We think so.

One Twitter user (@Black_Knight_7) suggests that all LMGs in Black Ops 2 (or whatever Treyarch decide to call CoD 9) should boast high-penetration, medium-to-high damage, quite significant recoil and slow movement speed, whilst a tweet from @RozersEdge suggests that no damage drop off should occur through penetrable surfaces – do you agree with either of these opinions?

There is one tweet which we spotted which we agree with heavily, you can see it here, basically it suggests that one LMG which should be used as an example is Modern Warfare 2’s AUG HBAR – this sacrificed fire rate and delivered great accuracy, damage and range – the mobility wasn’t great, but the other advantages made up for this.

We think for a long time now sub machine guns and assault rifles have dominated Call of Duty’s multiplayer game modes, rather than nerf these guns why not buff LMGs? A few title updates may have to be rolled-out to improve overall balance, but we think it would be nice to see LMGs utilized more in future CoD games – do you?

How do you think LMGs should be buffed in the next CoD game?

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Written by Jamie Pert

Jamie has a background in computer repairs and maintenance along with network administration, he now enjoys utilizing the benefits of new technologies and enjoys writing about anything that brings new technology to the world.

He began writing for Product Reviews in mid 2009 and has since expanded his knowledge across a wide-base of devices, he is looking to get more hands-on experience with new devices to gain a better understanding of the latest and greatest technologies.

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