Skyrim PS3 patch 2.01 problems changelog, 1.2 update for Xbox 360, PC ETA

We recently informed you that Bethesda had finally released a new 2.0.1 patch update for the PlayStation 3, but now we have a reminder that similar patches will also be going live for the Xbox 360 and PC versions of the game as well.

If you have a copy of the PS3 version of Skyrim, you won’t need us to remind you that the main issue in the game is the unavoidable lag issues that a player will run into, as soon as his or her game save file reaches the 5MB or 6MB mark.

We’re pleased to say that the 2.01 patch update released specifically targets this problem and judging by feedback we’ve read so far, it looks like a lot of you are happy with how the game is handling after the update. We initially didn’t have the patch update notes for you either, but Bethesda has now released the notes , along with patch update details for the Xbox 360 and PC platforms.

The patch is only live on the PS3 at the moment, but PC and Xbox 360 gamers will receive the update on Wednesday, November 30th. Unlike the PS3 2.01 patch, the patch for the Xbox 360 and PC will be identified as version 1.2, but Pete Hines has already explained on Twitter that the update is the same, but the version numbers may differ depending on what platform you’re playing on.

We have read one or two complaints that Skyrim is still having lag issues after the PS3 patch, but generally it looks like players can now head back into game and enjoy Skyrim – problem free. Below is a list of full patch notes for the Xbox 360, PS3 and PC, as taken from the Bethesda Blog.

    Official 2.01 / 1.2 patch notes

Improved occasional performance issues resulting from long term play (PlayStation 3)
Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
Fixed issue where projectiles did not properly fade away
Fixed occasional issue where a guest would arrive to the player’s wedding dead
Dragon corpses now clean up properly
Fixed rare issue where dragons would not attack
Fixed rare NPC sleeping animation bug
Fixed rare issue with dead corpses being cleared up prematurely
Skeleton Key will now work properly if player has no lockpicks in their inventory
Fixed rare issue with renaming enchanted weapons and armor
Fixed rare issue with dragons not properly giving souls after death
ESC button can now be used to exit menus (PC)
Fixed occasional mouse sensitivity issues (PC)
General functionality fixes related to remapping buttons and controls (PC)

Are you still having problems with the game, or has the recent patch update fixed everything for you? Don’t forget to check out the ultra-useful HD dungeon map download here.

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Written by Alan Ng

Alan has been working for Product-Reviews since 2009 and became the Editor-in-chief in 2014. He has a passion for technology, the latest mobile phones and gadgets, and the gaming industry. Alan is a graduate of Canterbury Christ Church University and completed a B.A in Commercial Music in 2008. While expressing a keen interest in all areas that PR cover, you'll usually find Alan in the gaming section, where he'll be keeping enthusiasts up to date on all the latest news and reviews for consoles and PC.

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