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PS4 Vs Xbox One resolutions with developer secrets

It seems as if the whole Call of Duty Ghosts resolution on Xbox One and PS4 situation has caused a massive uproar among gamers. Prospective Xbox One owners are naturally unhappy that they have only just found out about the final resolution days before release, while others knew all along that this information was out there – but just remained secret and hidden away from the public eye.

This week, we give you a little insight as to just how secret this information has become. In a worrying trend, it has become apparent that developers are not allowed to speak about various technical aspects of a game, if under an NDA for that respective publisher or console manufacturer.

If you previously didn’t know this kind of practise existed, just watch and read Mark Rubin’s comments in a recent interview where he admits in black and white that they were not allowed to talk about specific aspects of Call of Duty Ghosts.

When talking to Metro, here is what he said when pressured on the subject of the PS4 being more powerful than the Xbox One based on the new resolution confirmations:

“GC (interviewer): So the obvious assumption from all this is that the PlayStation 4 is definitely more powerful than the Xbox One, is that true?
MR (Mark Rubin): [acting very embarrassed] I can’t answer that.
GC: You can’t answer it on a technical level or because you’re being diplomatic?
MR: Can’t answer that.
GC: You can’t say whether you’re avoiding the question for diplomatic reasons?
MR: [embarrassed] I just can’t say anything…
[Even the attending PR guy is looking embarrassed by this point]
PR guy: It’s very hard for us to be…
GC: Are the console manufacturers leaning on you to avoid these sort of questions?
MR: [unsure – speaking to PR guy] I don’t know if that…
MR: [even more embarrassed to us] Yeah, there’s things that we… We sign NDAs with the first parties [i.e. Microsoft and Sony – GC] and there are things that we’re not allowed to talk about.”

You’ll agree with us in saying that the passage from the interview above is very revealing indeed. It doesn’t take a genius to work out Microsoft did not want Infinity Ward to talk about certain aspects of the Xbox One version of the game – this could have been related to the final resolution of the game if you want to theorize further.

The problem that consumers will have with this, is that this could be deemed in some way as cheating customers at the end of the day. If developers are purposefully withholding specific information on a game at request of console manufacturers, which may or may not affect the outcome of a purchase – then should that be deemed as an unethical practise?

It’s a very interesting debate and something which we want your thoughts on. Mark Rubin has said that they couldn’t talk about certain aspects of Call of Duty Ghosts, so it’s obvious that countless other developers are under the same kinds of under the table agreements as well.

Is this the kind of next-gen era of gaming that you want to spend your money on?

Written by Alan Ng

Alan has been working for Product-Reviews since 2009 and became the Editor-in-chief in 2014. He has a passion for technology, the latest mobile phones and gadgets, and the gaming industry. Alan is a graduate of Canterbury Christ Church University and completed a B.A in Commercial Music in 2008. While expressing a keen interest in all areas that PR cover, you'll usually find Alan in the gaming section, where he'll be keeping enthusiasts up to date on all the latest news and reviews for consoles and PC.

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