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PS4 Vs Xbox One RAM allocation debate

While both next-gen consoles from Sony and Microsoft have already confirmed to be shipping with 8GB of RAM, the big debate over the weekend was the exact amount that will be free for developers to use. Both consoles will need to reserve a set amount of RAM to run the operating system and other closed resources, but which console is going to have the most RAM available for developers to freely use?

While it has been widely reported that the Xbox One will have 5GB of the 8GB of DDR3 RAM available for developers to build games on, things are a little bit more mysterious on the exact amount of RAM that developers will be able to use for Sony’s PS4 system.

Over the weekend, an interesting article was published by Eurogamer, which claimed that the PS4 would make 4.5GB available for developers, out of the total 8GB of GDDR5 RAM. That would mean that a whopping 3.5GB of GDDR5 RAM that would be reserved for system resource purposes.

This initially raised one or two alarm bells from tech enthusiasts, but Sony has decided to break traditional protocol (the company never usually comments on rumor and speculation), by issuing a swift clarification on the matter. Sony has actually said that certain aspects of the article in question were incorrect, whilst cleverly still remaining silent on the actual amount of GB that is reserved for the OS.

The conclusion after Sony’s statement is that it is now thought that developers will actually be able to utilize 5.5GB of GDDR5 RAM, rather than 4.5GB. The extra 1GB of RAM on the PS4 is thought to be flexible and will be available to developers to use, should they require an extra bit of juice – obviously, this will be dependent on the size of the game in question.

What do you make of this? Do you honestly believe that developers will be able to produce a significantly different outcome on a game, by having an extra 500MB of RAM available – presuming Xbox One will have 5GB free, PS4 5.5GB free?

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Written by Alan Ng

Alan has been working for Product-Reviews since 2009 and became the Editor-in-chief in 2014. He has a passion for technology, the latest mobile phones and gadgets, and the gaming industry. Alan is a graduate of Canterbury Christ Church University and completed a B.A in Commercial Music in 2008. While expressing a keen interest in all areas that PR cover, you'll usually find Alan in the gaming section, where he'll be keeping enthusiasts up to date on all the latest news and reviews for consoles and PC.

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