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PS4 Killzone Shadow Fall multiplayer promotes skill

If you have decided that Killzone Shadow Fall is the first title purchase for your shiny new PS4 console acquisition, we have some more official information from Guerilla Games. The developer has revealed another insightful article on their blog, detailing some requested info in relation to the game’s multiplayer mode.

If you have been keeping up with Guerilla’s diary on pre-Killzone Shadow Fall information, you’ll know that this is now part 2 of the series which originally went live during GamesCom. Guerilla has already confirmed that another part is coming, which will discuss elements regarding clans and network structure.

For now though, we picked one topic which we think is particularly interesting and a first for the series. Shadow Fall multiplayer isn’t going to use an XP system. Guerilla has confirmed on their blog that players will instead accumulate Challenge Points, which can be used to unlock weapon attachments, visual appearance items and personal abilities.

You already have heard that multiplayer will also give you access to the complete range of weaponry from the very start – meaning that you won’t have to endlessly go through the ranks in order to pick up the best weapons.

Every player will have them at the start and now we have another interesting element to add to this. Guerilla has revealed that the weapons in Shadow Fall are all skill based, promoting a more technical approach to mastering the game.

No 'noob tube' in sight in Shadow Fall.
No ‘noob tube’ in sight in Shadow Fall.

As a result, the weapons in Shadow Fall will not feature auto-aim or any recoil-less weapons to make life easier for you. It sounds great and should be a different and more challenging online experience compared to say – Call of Duty, where the weapons and aiming-system are spoon fed to players.

Guerilla are certainly ticking the right boxes in our book and let’s hope that we can get some evidence of the ‘all skill’ weapons very soon. Are you planning to pick up the game over Call of Duty Ghosts on PS4? If so, give us your reaction to this.

Written by Alan Ng

Alan has been working for Product-Reviews since 2009 and became the Editor-in-chief in 2014. He has a passion for technology, the latest mobile phones and gadgets, and the gaming industry. Alan is a graduate of Canterbury Christ Church University and completed a B.A in Commercial Music in 2008. While expressing a keen interest in all areas that PR cover, you'll usually find Alan in the gaming section, where he'll be keeping enthusiasts up to date on all the latest news and reviews for consoles and PC.

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seeafishPointScorerDan Vincent Recent comment authors
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Sounds refreshing. Getting sick of the CoD way of doing things. Tbh I think we should go back to the CS days of having all weapons available, but they cost money each round. That way, the better you do, the better weapons you can get.


Only problem with everything available at the start is that there is no real rewards for progress, other than Challenge Points…bold move though…

Dan Vincent
Dan Vincent

This game and Battlefield 4. I’m good to go!

PS Vita Phantasy Star Nova could fill Final Fantasy void

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