If you have decided that Killzone Shadow Fall is the first title purchase for your shiny new PS4 console acquisition, we have some more official information from Guerilla Games. The developer has revealed another insightful article on their blog, detailing some requested info in relation to the game’s multiplayer mode.
If you have been keeping up with Guerilla’s diary on pre-Killzone Shadow Fall information, you’ll know that this is now part 2 of the series which originally went live during GamesCom. Guerilla has already confirmed that another part is coming, which will discuss elements regarding clans and network structure.
For now though, we picked one topic which we think is particularly interesting and a first for the series. Shadow Fall multiplayer isn’t going to use an XP system. Guerilla has confirmed on their blog that players will instead accumulate Challenge Points, which can be used to unlock weapon attachments, visual appearance items and personal abilities.
You already have heard that multiplayer will also give you access to the complete range of weaponry from the very start – meaning that you won’t have to endlessly go through the ranks in order to pick up the best weapons.
Every player will have them at the start and now we have another interesting element to add to this. Guerilla has revealed that the weapons in Shadow Fall are all skill based, promoting a more technical approach to mastering the game.
As a result, the weapons in Shadow Fall will not feature auto-aim or any recoil-less weapons to make life easier for you. It sounds great and should be a different and more challenging online experience compared to say – Call of Duty, where the weapons and aiming-system are spoon fed to players.
Guerilla are certainly ticking the right boxes in our book and let’s hope that we can get some evidence of the ‘all skill’ weapons very soon. Are you planning to pick up the game over Call of Duty Ghosts on PS4? If so, give us your reaction to this.
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