Comparing PS3 games to PS4 should be pretty simple and we’ve seen thousands of videos giving their hands-on review of a new game in this manner, but the results might be a little deceiving. The debate focuses on YouTube offering 60fps video support for users to upload their demos of differences in games, or high quality visuals that need to show the difference between 1080p at 60fps and lower levels, especially with PS3 vs. PS4 games.
Naughty Dog on technical bottleneck – Naughty Dog touched on this very issue when explaining how hard it was to port The Last of Us to PS4 and their creative director, Neil Druckmann, expanded on some of the problems. The PS3 cinematics had to be rendered “from scratch”, which in itself caused issues in displaying them to gamers.
Druckmann said the bottlenecks of past have changed to problems with being able to fit content on disc and how to show video on the Internet. He went on to explain the game is “running in 1080p at 60fps”, but YouTube reduces this “down to 30fps and does a compression on it”. When this happens it’s obviously much harder to tell the difference between The Last of Us on PS3 vs. PS4.
On your HDTV The Last of Us at 1080p running at 60fps is very different to a PS3 version with a big difference in “hi-resolution assets running smoothly”. Druckmann continued to detail how a “non-compressed version of the trailer” would come at a much bigger file size when “running at 60Hz”, so this wouldn’t be good for some people if the file is “several hundred MBs” to download.
You can see the exact statement from Druckmann in the image below, which focuses on their issues with 1080p video at 60fps and delivering this content through YouTube.
Debate over YouTube 60fps video support – there’s also some debate among gamers about the videos on YouTube at 60fps comparing to 30fps. These are pointless if the original video is compressed and loses the raw 60fps once it’s live on YouTube. This supports what Naughty Dog touched on, although in that example the developer could upload videos to their own website rather than YouTube. Other developers have done that when they need to deliver a video in the best possible quality.
We’ve heard from Product Reviews readers stating, “You can upload videos to YouTube without compression by selecting to keep the original quality”. This seems to be true, but it is a little more complicated than that and some gamers doubt the quality once some conversion takes place.
There’s a number of debates taking place online in regard to YouTube’s 60fps video support and this includes Google’s own product forums, and an interesting forum thread on Game FAQs about getting 1080p 60fps gameplay videos on YouTube.
What do you think about the majority of PS3 vs. PS4 game videos uploaded to YouTube demonstrating 60fps?
You can see a list of PS4 games running at 1080p and 60fps that are compared to the list of games doing the same on Xbox One right here. This list is correct, as of May 2014.
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