Oh dear… Nintendo’s best-case scenario for their upcoming 3DS is a playtime of 3-8 hours for every time it’s fully charged, and that takes up to 3.5 hours. Fully charged, the device allows 3-5 hours of 3DS games or 5-8 hours of normal DS games.
This seems awful considering that the whole point of handheld gaming is to be able to play on-the-go, and this is obviously not going to be effectively possible for any length of time. With this new Nintendo handheld having such a short battery life the all-afternoon plays without charges will most certainly become a thing of the past. It gets worse when you make comparisons to the DS Lite and the DSi XL. The former offers 15 to 19 hrs on a low light setting, and the latter a full 13 to 17 hrs on a similar setting.
Add to this, another negative revelation, that unless you are able to hold the 3DS really still, the 3D effect will be lost, and you may well decide that this device is truly on shaky ground (pardon the pun!). How the human eyes interpret things, is dependent on how the light and image messages enter the eye. The glasses—free technology used in the 3DS, relies on sending two images to each eye, in a steady, uninterrupted pathway. Shaky hands would therefore result on a loss of the full 3D effect.
So what do you think? Is it right to market the Nintendo 3DS as a handheld portable, when it doesn’t step up to the mark as far as gaming on the go is concerned? Or are you happy to accept just a few hours portable gaming in return for the enhanced features of ‘glasses free’ 3 dimensional gaming that the Nintendo 3D promises to bring? Perhaps you feel the 3DS is embarking on shaky ground!
You can see the official Nintendo 3DS specs list here. Please share your frustrations or elation’s in the comments box below!
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