Mortal Kombat 10 Will Still Use Unreal Engine 3 – Good Idea or Not?

We have some important news for Mortal Kombat fans now, as we have heard that a deal has been struck between Warner Bros and Epic Games which will ensure that followup titles from developers NetherRealm Studios will still make use of the old Unreal Engine 3.

We say old, but it’s still a pretty good engine, as you can see from titles such as Batman: Arkham Asylum, Gears of War 1 and 2, Unreal Tournament and of course the upcoming Mortal Kombat game due out in April on PS3 and Xbox 360.

However, this latest deal by Warner and Epic ensures that the Unreal Engine will still be used on all future Warner games until 2014, as reported from Joystiq, which of course could include followup titles to Batman: Arkham City and Mortal Kombat 9 – How would you feel about this?

The graphics are looking pretty impressive for Mortal Kombat as it is, but are you perhaps disappointed that a potential follow-up to Mortal Kombat will use the same Unreal Engine 3, and not a brand new one, like Unreal 4 for example? Epic has stated that 2012 will be the year when the Unreal Engine 4 will be ready for developer use so, we’re hoping that things may change at this point next year.

We are probably jumping ahead of ourselves here, but we can definitely see another Mortal Kombat game in the pipeline. The 2011 game isn’t even out yet but you can already see that it is going to go down a treat with fans..see what 2D can do for you? Give your thoughts on this folks.

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Written by Alan Ng

Alan has been working for Product-Reviews since 2009 and became the Editor-in-chief in 2014. He has a passion for technology, the latest mobile phones and gadgets, and the gaming industry. Alan is a graduate of Canterbury Christ Church University and completed a B.A in Commercial Music in 2008. While expressing a keen interest in all areas that PR cover, you'll usually find Alan in the gaming section, where he'll be keeping enthusiasts up to date on all the latest news and reviews for consoles and PC.

Contact Alan Ng: [email protected]

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