GTA V critical for finances

We have known that Grand Theft Auto 5 has been in development for a while, so hearing that Take-Two made a loss in the millions last quarter only shows the need for GTA V to get a release date as soon as possible. The loss reached $10.8m and included development for GTA V, and what some people call bad launches for Max Payne 3 and Spec Ops: The Line. Does this now mean that GTA V takes on extra pressure for Take-Two and Rockstar?

If you have no idea why finances are being brought up, it’s probably a good idea to listen back to Take Two’s investor’s call which took place yesterday. Unfortunately, we didn’t get the crucial release date that the whole gaming community is patiently waiting for and deserves, but we did hear a brief glimmer of hope when Take-Two conceded that GTA V is making substantial progress.

It’s fair to say that we all knew Max Payne 3 would play second fiddle to GTA V and the overwhelming demand for the game seems to have negatively impacted on Rockstar’s financial expectations for the game. Max Payne 3 may have underperformed, but we doubt Rockstar will be too concerned since GTA V is inevitably going to bring in mega bucks for Take-Two.

We’d even go as far to say that GTA IV’s one day milestone of 3.6 million copies sold is up for the taking – although Activision may have something to say about that when they unleash Call of Duty: Black Ops 2 on November 13. Is GTA V now even more important for Rockstar now that Max Payne 3 has bombed?

Talk about putting all of your eggs into one basket. Let us know your thoughts after Take-Two’s investor call. Are you disappointed that we still don’t have a release date and surprised that Max Payne 3 didn’t perform so well?

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Written by Alan Ng

Alan has been working for Product-Reviews since 2009 and became the Editor-in-chief in 2014. He has a passion for technology, the latest mobile phones and gadgets, and the gaming industry. Alan is a graduate of Canterbury Christ Church University and completed a B.A in Commercial Music in 2008. While expressing a keen interest in all areas that PR cover, you'll usually find Alan in the gaming section, where he'll be keeping enthusiasts up to date on all the latest news and reviews for consoles and PC.

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