Earlier on we spoke about the progress of Final Fantasy XIV, with relation to PS4 graphics and the confirmation that it will run at 1080p and 60 frames per second. Now, we switch our attention to the more anticipated Final Fantasy XV, the game was originally known as Final Fantasy Versus XIII.
If you tuned into E3 live, you would have witnessed the glorious moment when new Final Fantasy Versus XIII gameplay was shown, only to be transformed into Final Fantasy XV at the very end. The game is now headed to both the PS4 and Xbox One consoles, but still Square-Enix has been unwilling to disclose a new release date schedule for us.
What we can tell you though, is some new aspects of gameplay thanks to a recent interview with Tetsuya Nomura, the game’s director who spoke in a new video diary on the game. If you are a hardcore fan of the Final Fantasy series, you’ll know that cutscenes are one of the main highlights and focal points of each game throughout the years.
However, some fans have grown tired on the length and amount of cutscenes that have appeared in some titles after Final Fantasy XIII. Many fans would rather see more gameplay rather than have the game full of cinematics, and it looks like Square-Enix are finally starting to acknowledge this.

Nomura has spoken about the benefits of having Final Fantasy XV on next-gen hardware, revealing that the game will now feature cutscene style elements in the game, but with the player still able to freely move and interact – a factor that wasn’t possible on current-gen systems.
Square-Enix are calling this feature ‘dynamic scenes’ and it seems like it will have a big part to play in Final Fantasy XV. We love sitting back and admiring the beauty of the unrivaled Final Fantasy cutscene, but it is going to be mind-blowing if we get to see this in Final Fantasy XV whilst still controlling the player.
If you have been a devoted Final Fantasy fan, what are your thoughts on the new dynamic scenes idea?
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