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Final Fantasy XV gameplay with less cutscenes

Earlier on we spoke about the progress of Final Fantasy XIV, with relation to PS4 graphics and the confirmation that it will run at 1080p and 60 frames per second. Now, we switch our attention to the more anticipated Final Fantasy XV, the game was originally known as Final Fantasy Versus XIII.

If you tuned into E3 live, you would have witnessed the glorious moment when new Final Fantasy Versus XIII gameplay was shown, only to be transformed into Final Fantasy XV at the very end. The game is now headed to both the PS4 and Xbox One consoles, but still Square-Enix has been unwilling to disclose a new release date schedule for us.

What we can tell you though, is some new aspects of gameplay thanks to a recent interview with Tetsuya Nomura, the game’s director who spoke in a new video diary on the game. If you are a hardcore fan of the Final Fantasy series, you’ll know that cutscenes are one of the main highlights and focal points of each game throughout the years.

However, some fans have grown tired on the length and amount of cutscenes that have appeared in some titles after Final Fantasy XIII. Many fans would rather see more gameplay rather than have the game full of cinematics, and it looks like Square-Enix are finally starting to acknowledge this.

Absolutely beautiful... is this one of the dynamic scenes?
Absolutely beautiful… is this one of the dynamic scenes?

Nomura has spoken about the benefits of having Final Fantasy XV on next-gen hardware, revealing that the game will now feature cutscene style elements in the game, but with the player still able to freely move and interact – a factor that wasn’t possible on current-gen systems.

Square-Enix are calling this feature ‘dynamic scenes’ and it seems like it will have a big part to play in Final Fantasy XV. We love sitting back and admiring the beauty of the unrivaled Final Fantasy cutscene, but it is going to be mind-blowing if we get to see this in Final Fantasy XV whilst still controlling the player.

If you have been a devoted Final Fantasy fan, what are your thoughts on the new dynamic scenes idea?

Written by Alan Ng

Alan has been working for Product-Reviews since 2009 and became the Editor-in-chief in 2014. He has a passion for technology, the latest mobile phones and gadgets, and the gaming industry. Alan is a graduate of Canterbury Christ Church University and completed a B.A in Commercial Music in 2008. While expressing a keen interest in all areas that PR cover, you'll usually find Alan in the gaming section, where he'll be keeping enthusiasts up to date on all the latest news and reviews for consoles and PC.

Contact Alan Ng: alan@product-reviews.net

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Dominic Vinall-Smith Recent comment authors
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Dominic Vinall-Smith
Dominic Vinall-Smith

It seems like an evolution of the playable cutscene ideology from FFF XIII-2 – which was a bit rough. But hopefully they’ll have figured out the kinks by now.

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