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Final Fantasy Versus XIII: What if it comes to Xbox 360?

We are sure you have heard the news by now that the upcoming RPG, Final Fantasy Versus XIII might be making an appearance on the Xbox 360. Considering it was set in stone that this would be a PS3 exclusive, what are your thoughts on a potential backtrack by Square-Enix?

Just in case you missed it, Square CEO Yoichi Wada made the following statement during an investor meeting in which he also discussed financials. When talking about Versus XIII he had this to say:

“We’ll be looking into it internally until right before the formal announcement.”

He later attempted to backtrack on his Twitter account, with the following message to the gaming world:

“It looks like the ‘net is heating up. Versus on Xbox? What I said at the earnings press conference was just that until a formal announcement is made at the announcement time, all points about all titles are not finalized.”

What are your thoughts on this? We’re guessing Square would think it is a good business step to release the game on 360, especially since Final Fantasy XIII was well received. It is natural that PS3 owners might feel aggrieved by this, but hey, business is business right?

Would Square really keep an upcoming title exclusive on one console only, for the sake of keeping that fanbase happy? It seems to us like the release of FFXIII on 360 has broadened their minds.

Let us know where you stand on this.

Written by Alan Ng

Alan has been working for Product-Reviews since 2009 and became the Editor-in-chief in 2014. He has a passion for technology, the latest mobile phones and gadgets, and the gaming industry. Alan is a graduate of Canterbury Christ Church University and completed a B.A in Commercial Music in 2008. While expressing a keen interest in all areas that PR cover, you'll usually find Alan in the gaming section, where he'll be keeping enthusiasts up to date on all the latest news and reviews for consoles and PC.

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Don't really care, as long as the PS3 version doesn't suffer _at all_ because of the 360 version (IE, no corners/content/areas cut for ANY reason…on either version to be honest). The hardware isn't the same, gamers experiences shouldn't be gimped accordingly, in order to maintain a cookie cutter effect across all platforms. As I said though, the reverse is true also. The 360 version shouldn't suffer either. And, should the heavens bless us with such an option, a PC version should be capable of scaling equally, as well.

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