The F1 2013 game from Codemasters was a minor step up from the 2013 version, but we expect an even bigger leap for this year’s version. It is obvious that there has to be several new changes seeing as though there was a huge shake up in the technical regulations at the start of this season. The cars not only look different, but sound different as well, which could become a bit of an issue for gamers who loved the high-pitched sound of the high-revving V8 engines, rather than the more throaty sound of the new V6 engines with its complicated hybrid system complete with turbo.
Before we get on to how some of these new regulations will be incorporated, we thought we would take a look at some F1 2014 ideas for the PS4 and XB1 version of the game and the best way to find these are by looking on the Codemasters Forums.
F1 2014 wish list – One fan has come up with 18 things that he would like to see improved or brought back when the new version is released, one of which is manual pit stops, as not being in control of this process does detract from the action. We also like how he asks for corner cutting to be treated as it is in the real world, so if you put all four tires over the white lines you should be given a warning for exceeding track limits, and if repeated leads to a penalty.
Another good feature would be the ability to alter the amount of dialogue between the driver and his race engineer, as seasoned racers do not need to know some of the more obvious things, such as when to activate DRS, although there can be times when you are caught in the moment and you forget.
It’s all very well looking at some of the much-needed features, such as new or returning ones. However, what we really wish to see is major improvements made to the graphics and overall atmospherics of the game seeing as though they have the power of the PlayStation 4 and Xbox One behind them.
Making the pit lane busier during practice sessions, or in the heat of the moment should be a possibility with the extra performance from these consoles, and cutscenes of walking into the paddock or up to the podium would be awesome.
Improvements to AI is a must, but one thing I would love personally is a real interview with Martin Brundle. How cool would it be for you to be out of your car just before a race and Brundle doing his grid walk and he comes to you and asks a series of questions, which you then answer.
Driving and managing these new cars now requires far more skill – One thing we do know, and that is how the dynamics of how the cars drive in the F1 2014 video game will be far tougher than the current version of the game. You have to better manage the new tools that are available to you, such as knowing when is the best time to harvest energy, and knowing when to put the hammer down, which is what Lewis Hamilton’s engineers tells him to do ahead of a pitt stop.
This is because the 2014 spec cars now have far more torque and is far easier to over cook it and lose control of the rear end. Not only that, the extra torque means you have to manage to rear tires because you can spin the wheels and then reduce the life of your tires.
These are just a few ideas, but by all means please add your own.
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