It really is an exciting time for gamers at the moment, regardless of what console you are playing on. Titanfall is on the way this week, while PS3 and Xbox 360 owners have been kept happy with the huge Dark Souls 2 release.
Considering the massive success of the first game, gamers are expecting big things from From Software to deliver an even better game with Dark Souls 2. It’s a tall order to follow, but early feedback from the release suggests that Dark Souls 2 could go on to be another winner.
Unsurprisingly though, the discussion elsewhere has once again turned to the differences between the two versions and what the overall verdict is on Dark Souls 2 PS3 Vs Xbox 360 graphics.
We are still waiting for conclusive Dark Souls 2 PS3 Vs Xbox 360 gameplay to bring you, but we do have the very next best thing – comparison screenshots from direct feed gameplay from both versions.
The guys over at Gearnuke have provided the images, but they’ve also made some very interesting comments by saying that from their opinion, it looks like the Xbox 360 version has a much more stable frame rate compared to PS3 – both versions are running at 720p native.
On the other hand, they also state that this advantage comes at a cost at the same time – Dark Souls 2 screen tearing on Xbox 360, which we’ve also seen highlighted with other games on Microsoft’s system.
We have included some of the screenshot comparisons for you to take a look at here (PS3 directly above, Xbox 360 below), but you can find the whole collection in the link.
Have a look at the graphics comparison and let us know what you think. Is screen-tearing on Xbox 360 ultimately a problem for you, or do you think a more stable frame is beneficial on this occasion?
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