Black Ops 2 zombies insight from experts

Have you ever wondered what the masterminds at Treyarch are thinking when they sit down and build their zombie mode from scratch? A new video has surfaced online, giving you an insight into the thought process behind Black Ops 2 zombies which will be available for all to play on November 13.

The latest episode of Game Trailers bonus round features Treyarch studio lead Mark Lamia, Jimmy Zielinski the design director for zombies and Dan Bunting, who all talk about how zombies first grew from a small expansion into its own fully fledged mode which arguably is the only reason why many fans are getting the game in the first place.

There’s included clips of past maps in the franchise, including a pleasant reminder of the flamethrower weapon which has yet to be confirmed for the new game. There is the interesting admission from the Treyarch leads that ever since World at War zombies, they had always thought about the possibility of players being able to actually play as the zombies against humans, and again left this up in the air for future games.

Jimmy Zielinksi also makes a nice point to mention that Treyarch is always listening and ‘watching’ the community for extra ideas to put into zombie mode, even if they do not directly meet face to face or engage in any official Q&As. It goes without saying that there are always thousands of crazy ideas on zombie forum boards, so it should be pleasing for some of you if you have shared an idea in the past that has found its way into the game.

As for new features, Treyarch unsurprisingly are still reluctant to dish out the juicy specifics, but they did confirm in the video that the new players will all have abilities to use and there will be all new types of zombie to contend with as well. We also hear how different areas in Tranzit zombies will have to be ‘earned’, with players unable to just freely move around at will with everything accessible from the start – then again, zombies has always been locked away in that essence.

Take a look at the clip below, it’s not majorly exciting but it is definitely worth a watch if you appreciate the analysis that goes into a game from a developers point of view. If you are looking forward to playing Black Ops 2 zombies on November 13, let us know what you hope to see, in terms of new weapons and features.

Written by Alan Ng

Alan has been working for Product-Reviews since 2009 and became the Editor-in-chief in 2014. He has a passion for technology, the latest mobile phones and gadgets, and the gaming industry. Alan is a graduate of Canterbury Christ Church University and completed a B.A in Commercial Music in 2008. While expressing a keen interest in all areas that PR cover, you'll usually find Alan in the gaming section, where he'll be keeping enthusiasts up to date on all the latest news and reviews for consoles and PC.

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hiiiiLaForcedemdbuzo Recent comment authors

i want itttt


awesome i cant wait till it comes out XD


There are a few ideas that my friends and I have discussed. I like the idea of having to build the wunder-weapon, which may be the case in Trazit Mode from what I’ve seen. I also liked the idea of a dual-wield perk that would allow the player to choose 2 weapons in their inventory to put in a single weapon slot and dual-wield those weapons, or maybe a perk that when that player goes down, he keeps his other perks if he is revived before bleeding out. Whatever they do I can’t wait for new zombies!


I hope black ops 2 delivers, because I wont buy any other game till next chrismas

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