We have just informed you about possible changes coming to Battlefield 3 multiplayer after the core gameplay designer had decided to leave the BF3 team, and now we shift our focus to the next Call of Duty game, which is looking likely to be developed by Treyarch and a follow up to their hugely popular Black Ops game.
We don’t know what the next Call of Duty will be called, but there’s a lot of talk that it will be announced as Black Ops 2 and a proper sequel to the first game. We have some interesting information to share with you now, about potential gameplay features that may or may not make their way into the new game and it revolves around Stopping Power – the controversial weapon perk that featured in numerous Call of Duty games, but was absent from the most recent games from both Infinity Ward and Treyarch.
David Vonderhaar is one of the main gameplay designers at Treyarch and he has taken to Twitter to discuss the possibilities of Stopping Power being included in the next Call of Duty game. He reiterated that there was good reason that it didn’t feature in Black Ops, as he stated on Twitter that Stopping Power is not a ‘viable solution’ for the overall balance of the game, but rather better game mechanics are needed this time around.
”Stopping Power isn’t a viable solution. Solid mechanics with good tuning (and ability to real-world experiment with those tunables) is.”
As we’ve seen in Battlefield 3, it seems like weapon balancing is a frequent occurrence in console shooters now, and we may be seeing more of the same thing for Treyarch’s next game. You may remember the FAMAS and AK74U weapons being slightly overpowered in Black Ops as well, to which the developer later put things right with a patch based on feedback.
What priorities do you think Treyarch should base their next Call of Duty on? Brand new innovative gameplay, or the same core gameplay but with better mechanics as mentioned above by Vonderhaar? More specifically – should Stopping Power make a return in Black Ops 2?