Now that Activision has reportedly brought the BlackOps2.com domain we’re almost certain that this will be the next release in the Call of Duty franchise, today we thought it’s a perfect time to start speculation about the game’s perks for multiplayer game modes.
We will start with perks, we doubt things will change too much as the three perk slot system still works well in our opinion and the ability to unlock pro abilities gives gamers something to aim for, however we think that it would be a great idea if perks had standard abilities, pro abilities and elite abilities. The latter of which requires you to complete very complicated challenges before you unlock them – let’s use Lightweight as an example, this perk as standard allows you to move faster, whilst the pro ability also ensures that you do not take damage from falling, perhaps the elite ability could add something like one of the proficiencies in MW3 – perhaps faster melee attacks.
You could go through all the perks pretty easily and give them an elite ability, this will really ensure that gamers work hard to complete challenges and rank up their perks – maybe Treyarch could make it so you can only unlock elite perks after you have prestiged at least once, what do you think of our ideas?
In terms of perks we expect a similar list to what was available in Black Ops (with the same pro abilities), perks slot 1 will probably consist of Lightweight, Scavenger, Ghost, Flak Jacket and Hardline. Perk slot 2 will almost certainly give you the choice between Hardened, Scout, Steady Aim, Sleight of Hand and Warlord whilst perk 3 should give you the choice between Tactical Mask, Marathon, Ninja, Second Chance and Hacker. There’s a chance that the names of these perks may change, or their effectiveness will be tweaked, some may be nurfed, some may be buffed – we will have to wait and see!
For now we want you all to get opinionated in the comments section below, let us know which perks you don’t want to see in Black Ops 2, some new perks ideas you have and whether you like the sound of elite perk abilities.
Personally I hated it when peopled camped up when playing objective-based game modes like Headquarters using the One Man Army perk this allowed them to switch between classes and have an endless supply of RPGs etc, not only is this unrealistic but it’s a cheap way to play. One other perk which I found pretty useless was Tactical Mask, yes it does protect you against NOVA Gas and when pro boasts a few more abilities, but I think it doesn’t come in handy often enough. One other perk which I can’t stand is Second Chance, you can see why I hate it so much here, I’m not going to even get myself started! Here’s some ideas of perks which could replace them:
Playing Dead – a perk which allows you to appear dead to your enemies.
Nimble – a perk which allows you to jump up walls and over obstacles much faster than normally.
Knife armor – the enemy can’t see this perk, it results in you being able to take two melee attacks.
Overkill – A few extra rounds are fired at an enemy when they fall into second chance.
Do you have better ideas? If so, share them!
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