If you have been wondering why Battlefield 4 on PS4 and Xbox One is limited to 900p and 720p respectively rather than 1080p like other launch games on both systems, DICE has finally revealed some home truths on the subject. It turns out that it simply wasn’t a priority for the developer, regardless of how you may react to this.
Call of Duty Ghosts is able to run at 1080p native on the PS4, but unfortunately gamers were left disappointed when it was revealed through graphics analysis prior to launch that Battlefield 4 on PS4 would only be 900p.
It was an even worse situation for those on buying on Xbox One, once it was revealed that the final resolution would be 720p only – the same resolution as some Xbox 360 games.
This doesn’t matter to DICE though, regardless of the intense forum debate going on behind the scenes. The developer has revealed that their priority was actually getting the 64 player limit on next-gen consoles and that this took preference for them overall.
When speaking to Tom’s Hardware, DICE’s Johan Andersson had this to say:
“We’re not running at the full native 1080p; we’re running a little bit lower resolution than that. But I think it was well worth those trade-offs in order to make sure that we can actually have the full sort of PC game experience overall being on there.”
We can find some truth to that to be honest. Having 64 players on next-gen systems is a massive deal and finally gives console owners a taste of what it is like on PC. It just wasn’t the same with the content cut on console Battlefield 3, so we can definitely understand the trade-off now.
It’s not like Battlefield 4 looks awful on Xbox One and PS4 with 720p, 1080p right? Give us your reaction to DICE finally speaking on this matter. Can you accept their excuse or not?
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