Battlefield 3: Javelin nerf is a hard decision for DICE

We have yet more news of possible ‘nerfs’ that will be coming to Battlefield 3 multiplayer in future updates, as DICE’s core designer Alan Kertz has once again offered a detailed insight into some areas that may or may not need patching. Just like previous nerfs to go live in the game, these fresh ones are debatable.

First there was the infamous IRNV scope and Tactical Light patches in the game which are now in effect and is still the cause of much debate amongst gamers on whether they should have been touched in the place. The tactical light needed a fix, we think most BF3 players will agree with that, but while the IRNV scope could have needed a tweak, they surely shouldn’t have made it useless which they now have.

Next came talk on a potential nerf to the FAMAS assault rifle. This has yet to be implemented in game, but it looks like DICE may be planning to make the FAMAS less powerful when paired up with the foregrip accessory. On the subject of accessories, we’re hearing that DICE are also thinking of making substantial changes to the other accessories. This article here lists information on changes coming to the foregrip, bipod, suppressor, heavy barrel, flash suppressor and the laser pointer.

This brings us up to speed on the next possible nerf – the javelin. As most of you know, the javelin has the ability to take down ground targets after a lock on, and also air targets when combined with a laser designator such as the SOFLAM, CITV Station or Laser Painter. Some gamers, mostly helicopter pilots are unhappy that the javelin, primarily a tool for ground-based targets can one-shot kill an attack helicopter after a lock on. Just like the IRNV scope, this is debatable. They have already nerfed the stinger missile to do less damage against aircraft, and we have a feeling that the same thing is going to happen to the javelin. While this will be a lot more beneficial on PC, this could be a bad move on console.

For some reason, the SOFLAM is hardly used as it is on conole, so getting a lock on an air target with the javelin is a rarity in itself. Nerfing the weapon so it isn’t a one shot kill anymore may be a big blow for console players. DICE has the hard task of keeping the balance and making everyone happy though, so it will be interesting to see what happens.

What are your thoughts on the javelin – does it need to be made less powerful against air targets or not?

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Written by Alan Ng

Alan has been working for Product-Reviews since 2009 and became the Editor-in-chief in 2014. He has a passion for technology, the latest mobile phones and gadgets, and the gaming industry. Alan is a graduate of Canterbury Christ Church University and completed a B.A in Commercial Music in 2008. While expressing a keen interest in all areas that PR cover, you'll usually find Alan in the gaming section, where he'll be keeping enthusiasts up to date on all the latest news and reviews for consoles and PC.

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