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Assassin’s Creed Unity PS4 Vs Xbox One parity to stop debates

Assassin’s Creed Unity is on the way this November and now we can bring you some important information for those that are specifically waiting for Ubisoft to drop details with regards to the Assassin’s Creed Unity PS4 Vs Xbox One resolution.

It has become a known fact with the next-generation ‘war’ so far, that PS4 games have generally been output at a higher resolution than Xbox One. Developers have had to scramble to boost Xbox One games shortly after release, or in some cases (Diablo 3) Microsoft’s engineers have stepped in themselves to improve the game with their own tools.

Now, Ubisoft has confirmed that Assassin’s Creed Unity will be 900p on both PS4 and Xbox One, while both versions will also be capped at 30FPS. We know that the immediate reaction to this will be questions on why the PS4 version isn’t 1080p like most other games and if the Xbox One version specifically has caused other platforms to take a hit indirectly.

When speaking to Videogamer, Ubisoft’s Vincent Pontbriand was bold enough to say that the decision why, was to stop these very debates which always tend to move away from other aspects of the game development, with the internet generally more fixed to which version simply ‘runs better’.

He is quoted as saying: “We decided to lock them at the same specs to avoid all the debates and stuff.” However he later said that the cap was due to AI as if it was only graphics needed, they could get 100fps:

“We could be running at 100fps if it was just graphics, but because of AI, we’re still limited to 30 frames per second.”

Is this ultimately a good decision for the game, or are you unhappy that we are not seeing a 1080p, 60 FPS game? Then again, in terms of gameplay, we fully expect Assassin’s Creed Unity to blow us away again, just like Black Flag did during the initial gameplay reveal.

Give us your reaction to this and the fact that Ubisoft are keen to end the ‘debates’ on resolution that gamers always bring to the table.

Written by Alan Ng

Alan has been working for Product-Reviews since 2009 and became the Editor-in-chief in 2014. He has a passion for technology, the latest mobile phones and gadgets, and the gaming industry. Alan is a graduate of Canterbury Christ Church University and completed a B.A in Commercial Music in 2008. While expressing a keen interest in all areas that PR cover, you'll usually find Alan in the gaming section, where he'll be keeping enthusiasts up to date on all the latest news and reviews for consoles and PC.

Contact Alan Ng: alan@product-reviews.net

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demfaxJonathan George AnayaMass DebatesTyler CantJosh101 Recent comment authors
Jonathan George Anaya
Jonathan George Anaya

The X1 version was HELD BACK by the PS4.
Since Sony doesn’t have Dedicated Servers, the X1 version doesn’t get 100fps at 1080p utilizing Azure for Server-Side physics and AI

Tyler Cant
Tyler Cant

The difference in 1080 and 900 DPI is very insignificant. The game will still look beautiful so it should not matter that much. The problem is consoles can not run video games as well as a good gaming pc. Consoles were not designed to run games at max setting like you can on a good gaming pc. I’m hoping that people that really enjoy gaming should scrap the consoles and start playing them on a PC. It is way more immersive on a PC and frankly way more fun. You see and hear things you will never see on a… Read more »

Josh101
Josh101

It’s complete BS that they have to pander to the console with lower specs than the competition. If you can get the game running at higher resolution and FPS on PS4, that’s how it should be released. Not dumbed down for the XboxOne because Microsoft more than likely paid Ubisoft to do so. The specs are out there, it’s not news that the PS4 has better specs. They should be taken advantage of, especially if Sony made the PS4 easy to develop for from the start. I had Unity on my list of games to get next month, I’ll wait… Read more »

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