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8 percent Xbox One GPU speed boost for FPS

It is a known fact that the Xbox One lacks GPU speed, which means that it struggles to keep up with the PS4 for FPS, unless you have been living under a rock that is. Microsoft is looking to get an extra 8 percent from its GPU to try and close the gap on the frame rate war, one that the Xbox One seems to be losing at the moment.

The Xbox One currently manages around 60 frames per second, compared to 30 FPS for the Xbox One on certain titles, one of which is the latest Tomb Raider title, although it has managed to increase to around 40 FPS on less demanding parts of the game.

How Microsoft will achieve this increase — According to an article on HotHardware, Microsoft is to unlock the 10 percent of GPU speed for the Kinect and then decrease its limit to just 2 percent, meaning the other 8% will be made available to the graphical processor unit.

What’s more, this Xbox One speed improvement can be done via an update, although Microsoft has yet to announce when this will go live.

One has to wonder if the Kinect doesn’t really need that amount of GPU speed or if Microsoft has been forced to make the changes seeing as though the PS4 is thrashing it in FPS?

Written by Peter Chubb

Peter has been writing on Product-Reviews since 2007 and in that time much has changed for him, like his hair having more grey than brown now. He loves gadgets and cars, and gets excited when big events come up, such as CES and the big auto shows.

Contact Peter Chubb: peter@product-reviews.net

He started out working in a factory and dreamed of the day when he could become his own boss; That happened back in 2002 and he has never looked back since. Things have changed so much on the Internet in that time, but he has adapted well.

Contact Peter Chubb: peter@product-reviews.net

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Josh101onezerofiveNibbloTheinsanegamerN Recent comment authors
onezerofive
onezerofive

FPS & Resolution variances are bait for flame arguments. Despite the common fanboy claim, most people will not recognize either in a comparison. I read an in-depth explanation of FPS (with demos, examples, etc), and you literally could not tell the difference with the naked eye, viewing each side by side. The article did go on to state studies have shown a slight benefit of 60 FPS (frames per second) in the FPS (first person shooter) genre though. So basically, it would have no affect on a game like Tomb Raider. 60 FPS should still be the “mark” by all… Read more »

TheinsanegamerN
TheinsanegamerN

I couldnt care less if it was 30, 45, or 60 FPS. what matters is keeping it STEADY. a game that runs at 30FPS constantly looks good and smooth. a game that usually runs at 30fps, but can go as fast as 40fps at times and as slow as 20 at others looks like crap. when will software makers figure that out?

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