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Xbox One 1080p struggle because Microsoft ‘cheaped out’

It has been a wide talking point among gamers on how the Xbox One has failed to live up to expectations so far from those who are specifically looking to play every game in 1080p resolution and 60FPS.

The PS4 on the other hand has been a lot more welcoming, with the big shock being that Call of Duty Ghosts – an Xbox endorsed game had a lower resolution compared to the PS4 version.

This week, we have some new information as to why this could be happening. Many gamers like to just enjoy games regardless of resolution, but it now looks apparent that the technical side of games are just important to those who want to know every little detail before dropping $60 on a game.

Take a look at the following series of Tweets though. Gamepur’s Sehran Shaikh asked Stardock CEO Brad Wardell a simple question on why Xbox One games struggle to hit 1080p with most game releases, while on PS4 it is usually no issue at all.

Here is the reply, which also contains an answer from another user who jumped into the conversation. This user put it down to Microsoft’s memory bandwidth and not utilizing the ESram efficiently.

As you can see, Stardock’s CEO agrees with this explanation, even going as far to say that ‘Microsoft cheaped out on the RAM’. For those that need the reference point here – the PS4 uses the superior GDDR5 RAM, while Microsoft uses DDR3 RAM instead.

This difference in memory could be the sole reason why most Xbox One games are not hitting 1080p without having to be upscaled each time. It happened with Call of Duty Ghosts, Assassin’s Creed 4, Diablo 3, COD Advanced Warfare and many more.

Even exclusives like Titanfall, Ryse and the upcoming Sunset Overdrive are not 1080p either – is this simply down to Microsoft not using GDDR5 RAM like Sony?

Surely there are further reasons to this, but the debate is ongoing it seems. Let us know your thoughts on this and whether you agree with the bold statement that Microsoft ‘cheaped out’ on the RAM usage on the Xbox One.

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