FIFA 14 PS4 Vs Xbox One graphics with contrast

By Alan Ng - Dec 16, 2013

As we kick off another week, it’s time to take another look at a PS4 Vs Xbox One graphics comparison. So far we have looked at Assassin’s Creed 4, COD Ghosts, Battlefield 4 and NBA 2K14. There wasn’t much difference between these games despite the resolution differences, so how does FIFA 14 PS4 Vs Xbox One fair in comparison?

(PS4 left, Xbox One right)

Firstly, perhaps the most important aspect to get out of the way first is resolution. Unlike other multi-platform games on both consoles, we’re pleased to remind you that FIFA 14 on PS4 and Xbox One is running at 1080p and 60FPS.

To EA’s credit, the developer announced this benchmark at an early stage, allowing gamers to get a full heads-up of the effort that has been made on next-gen versions compared to the old generation consoles.

The power of the hardware also ensures that next-gen versions are utilizing the Ignite Engine, which essentially allows the AI system to ‘think like real athletes’. Thankfully, the crowds are a lot more realistic as well, featuring actual people rather than ‘cardboard cutouts’ like we have used to become seeing on previous versions down the years.


In terms of graphical comparisons, we have to say that the changes are very minor. You will do well to find some ground-breaking clear-cut differences between the two versions, as it’s clear EA has made a big effort to ensure that complete parity is split between the middle.

The visuals look the same in terms of facial models, but we do notice that the Xbox One version seems to have some sort of extreme contrast mode enabled. The PS4 version is darker in comparison, but doesn’t necessarily look worse either.

High contrast on Xbox One really evident on this one..

High contrast on Xbox One really evident on this one..

In fact we’ve heard from some of you who have also noticed the unusually high contrast levels on the Xbox One version of FIFA 14, by saying that the PS4 looks a lot more natural between the two.

What do you think about this? Check out the graphics footage from Digital Foundry that we have included and give us your say. What is your explanation for the high contrast on Xbox One?

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Also See: Man City Vs Chelsea with Aguero in FIFA prediction

  • Andrew

    The grass and crowds look better on Xbox one but the players look better on playstation 4

  • Josh101

    If you do all this and your blacks are too dark and see “bleeding,” your T.V. is NOT calibrated correctly. I properly calibrated T.V. will not show bleeding edges or crushed blacks. With these set the way they are suppose to be, the game will look the way the developers want it to look. Areas meant to be darker in Battlefield 4 are the way they are suppose to be and you should use a flashlight on your weapon to see, just like in real life.

  • Josh101

    Ok Product Reviews. Here’s an interesting tidbit. The XboxOne has RGB and Yb/Cr/etc set to FULL as DEFAULT. The PS4 does NOT. Go to Settings on your PS4, down to Sound and Screen and then set your RGB and Yb/Cr/etc to FULL. You WILL see an immediate difference and it looks MAGNIFICENT. Provided you have your T.V.’s properly calibrated it should do wonders. For black levels, I suggest tossing in any Matrix movie and tweaking the black level of Neo’s black outfits with the black bars on the top and bottom of your screen. The Matrix movies use alot of Blue filter cameras and alot of crushing blacks in their movies. I also recommend pausing on Morpheus’s face (Lawrence Fishburne) and tweaking the sharpness where his acne scars are right on target. Not trying to be funny there, honestly. The skies look at least 5x’s as good as before. Tarmac and skies look much more detailed in Need for Speed Rivals. Skies, foliage, water, character models looks astoundingly better in Battlefield 4. Killzone Shadowfall looks much better with these settings set to full.

  • Marlon

    PS4 version looks more natural, up close…but artistically, I like the higher contrast. It pops and really shows the team colors more. Panned out, in stadium view, it looks amazing on X1, due, to the “seemingly” higher contrast. I don’t think it’s a matter of contrast though. I think it’s the PS4 scaler. If you compare BF4 on both platforms, the same thing occurs. The PS4 version of BF4 looks less aliased and higher resolution, it looks flatter/ muted/ more grey scale…but the colors and contrast pop a bit more on Xbox One, and look sharper, but far more aliased. If you compare the last generations, the same thing happened once again. It seems, Microsoft drivers favor a bit more color richness and darkness, and Sony favors brighter, flatter, dryer looking images. Sony likely figures, you can always control your display and make it darker. Microsoft probably figures you could always make it brighter…it’s just taste/ preference. I personally, like my stuff a bit darker.

    • Josh101

      No, It wouldn’t have anything to do with the scaler. As the article above mentioned, both games run in 1080P. The scaler is not in use on this game because the game already runs in native 1080P. It most certainly is RGB and Yb/Cr/etc not being set to full on the PS4. Once this is done, you will see an absolutely improvment in image quality.

      • Marlon

        Ah you are absolutely right. I breezed buy that bit. Never mind scaler then. It’s likely more of a driver thing then. I mean, it’s got to be software reasoning, they are the same GPU family.