If you enjoy reading about the technical sides of the Xbox One and PS4 and have been intrigued about hearing about the pros and cons of each respective console, one particular story over the weekend may just take your interest.
It’s a known fact that the PS4 will support 8GB of GDDR5 RAM, while the Xbox One will instead utilize 8GB of DDR3 RAM. Gamers and critics alike have been saying that this will result in an obvious advantage for the PS4, but one Microsoft developer in particular has been keen to defend the advantages of using DDR3 instead GDDR5.
That man is Nick Baker and he is the manager of Xbox’s hardware architecture team. He looks after all of the available technologies in the system and has spoken to Eurogamer about their memory setup in the Xbox One, which obviously differs to the Sony PS4.
In an interesting statement, Baker has actually been quoted as saying that using GDDR5 “takes you into a little bit of an uncomfortable place”. To explain his words, he followed it up with this:
“ESRAM costs very little power and has the opportunity to give you very high bandwidth. You can reduce the bandwidth on external memory – that saves a lot of power consumption as well and the commodity memory is cheaper as well so you can afford more. That’s really a driving force behind that. You’re right, if you want a high memory capacity, relatively low power and a lot of bandwidth there are not too many ways of solving that.”
The fact that he calls GDDR5 uncomfortable is likely to resonate among some tech-minded gamers, especially since we have heard of many stories actually stating that GDDR5 is the more beneficial memory to use rather than DDR3 combined with ESRAM.
It’s a very interesting read, so check out the whole thing over at Eurogamer and then let us know what you think about it. Do you think it will ultimately make a big difference in the graphics performance of games between the two systems or not?
Is GDDR5 still the superior technology in your eyes?