Xbox 720, PS4 graphics push overshadowing gameplay

By Daniel Chubb - May 8, 2013

There have been a number of next-generation console debates since the Sony PS4 officially received a release date window of Q4 2013, and the full specs entered the spotlight without the final PS4 console design.

One of the most popular topics continuing to hit the headlines is the graphics potential we will see on both the PS4 and Xbox 720, as most people seem to call it, which is obviously very important considering we’re entertaining a new generation of graphics on consoles.

PC gamers know all about graphics and have been miles ahead for along time thanks to console hardware being many years old now, but gameplay is something that has been a hot topic for both PC and console gamers.

Some people feel that there are a number of games with excellent gameplay, although other gamers are hitting blogs, Facebook walls and many other places voicing how they feel let down this generation by the lack of truly amazing gameplay.


Xbox 720, PS4 graphics push overshadowing gameplay – today we heard another announcement about how good graphics will be on both the Next Xbox and Sony PS4, which came directly from Ubisoft’s CEO Yannis Mallat stating that we will be “Blown” away by the visuals.

Mallat isn’t the first publisher or developer to come forward and push how good graphics will be next-gen, but the feedback we’ve had from gamers is one of gameplay rather than graphics. It is true that most gamers want the best of both worlds, but if you talk to hardcore gamers most would want better gameplay over better graphics.

Do you feel that too much attention is being put on graphics and not enough on gameplay for next-generation consoles? In case you miss it: take a look at Xbox 720 limelight at GamesCom 2013 and how the Sony PS4 share button will come with restrictions.

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Also See: New PS4 update 5.5 beta test for UK, US

  • Look no further than this week’s announcements from Sony. Two new games that will be releasing for PSVita, PS3 and PS4 – Doki Doki Universe and Hohokum. Two relatively simplistic games that are by no means graphical blockbusters.
    Additionally, ‘The Witness’ was not hyperrealistic or anything, but stylised. Incredibly detailed, but definitely not resting on the laurels of its graphics to get people hooked. A similar thing could be said for ‘Knack’. It was pretty impressive-looking, but they were stressing the gameplay of it more than anything else.
    I think the Shooters are what drives this more. What more can we do other than incremental advances to set ourselves apart? Make Battlefield 15 where every grain of sand can be displaced! Sony has made it pretty clear that they’re not going to rely solely on shooters, just as they haven’t in the PS3 era.
    Additionally, the social aspects of the PS4 will add dew depth to the gaming experience that can ONLY be done with infrastructure and planning. No amount of shiny graphics will change that.
    The next XBox will have to step up pretty solidly to show that they’ll be even MATCHING Sony’s thrown gauntlet. Rumors seem to lean more toward ‘Entertainment Box + Gaming’ as a selling point. Granted, that won’t depend on spiffy graphics, but it’s also not reassuring that we won’t just get ‘more of the same, but shinier’ where the games are concerned.

  • GaySkull

    The only game brand I see that pushes, improves and progress graphics and game play all at the same time is PlayStation and Naughty Dog games from Crash to the Last of Us.

  • Dakan45

    Well i put it this way, this gen brought alot of changes to the gameplay. However games are are pretty much cod clones these days. Trying to appeal to as many people as possible by dumbing down games and making levels smaller because the consoles have very little ram. As result there are no horror games on pc.

    I couldnt give a flying crap how good games will look next gen but how good they will feel. No matter how reallistic you make a corridor if i cant have large maps, complex gameplay and interact with the enviroment, it does not matter. I have a pc, i know how superior graphics are now and how they would be if they focused on a pc. But that comes with a cost. When many games failed to reach their goals like say crysis 3, moh warfighter, dead space 3, resident evil 6, darksiders 2,sleeping dogs, hitman absolution,tomb raider. But games like dishonored, far cry 3, dark souls and deux ex did, perahps we should say “screw you” to the graphics and the “change to be more mainstream to appeal to larger audience” and simply make GOOD games.

    its degrading games from the 90s are more complex than 2013 games.

    • SleepingDogLies

      Actually, Sleeping Dogs sold a lot more units than expected DESPITE it’s graphics being crticised a little bit “yesterday”.

      • Dakan45

        1.5 million for a gta clone on 150 million consoles is riddiculous. Most games need 3 million to keep going. Dead space 3 needed 5, re6 needed 7.

        • Crap box

          Personally graphics hasn’t improved much besides uncharted n rainbow 6 vegas until 2011. Y was a 2006 game the best looking for so long anyways? Hate or love ubisoft but they had good games especially far cry 3. Although I still prefer santa Monica n naughtydog n isomanic wasn’t owned but loyal to sony

        • Dakan45

          I thought far cry 3 was dissapointing.

          I liked far cry 2 because it gave you freedom and make you work for your guns.

          Fc3 gives you guns freely for climbing watchtowers and all the missions are linear, there is no freedom in the missions, hell even the wanted missions DEMAND that you will knife the target.

          Also the map is freakign empty, its HUGE but filled with loot chests and lacks enemies or enemy camps.

          No a hut with a bunch of enemies outside doesnt qualitfy as an enemy base. You kill them and claim the hut, big deal, but if that was not enough, it also removes enemies from the region leaving you nothing to shoot.

          Orinally the game was gonna be semi linear, kinda like bioshock. I would have enjoyed it more if it was linear because it would have bigger bases filled with enemies and it will be a more focused experianced that you dont do a 5 minute story mission and go to the next one many hours later that all the immersion to the story is lost due to how much time you spend on freeplay.