Black Ops 2 is adaptive and original

By Alan Ng - Aug 1, 2012

Black Ops 2 is going to be one of the standout games of 2012 and easily the most anticipated game of the year with possible exception to GTA V. Aside from bringing a new multiplayer mode as well as a new zombies experience, Black Ops 2 is also gaining interest thanks to its new ‘interactive’ campaign mode.

As far as we’re aware, this is a first for the franchise, where players will actually be given a multiple choice scenario during campaign. Making your decision will determine different outcomes and routes during levels and players could even be treated to multiple endings – hopefully not bordering on Mass Effect territory though.

We previously had an early look at how interaction will play a part in some of the levels. To give you another idea for those that missed it the first time, check out the footage below from the Jimmy Fallon show where we see some Strike Force gameplay. Pay attention to the fact that you’ll now be able to reposition troops and set them up ready to mount a huge offensive. Since when was tactical gameplay like this a part of Call of Duty?

It’s great to see that Treyarch is going all out to give gamers a fresh experience as possible and we think that they may surprise one or two with the adaptive new features in campaign. Everyone is picking Black Ops 2 up for multiplayer and zombies at the moment, but imagine if the campaign ends up being the best aspect?

James C. Burns who voices Sgt. Frank Woods in the game has even gone one step further to say that Black Ops 2 is going to be ‘a very original experience’. He’s also mentioned the ability for player interaction and the fact that your choices will affect the outcome of the game.

Has this taken you by surprise? Black Ops 2 may be the Call of Duty game that changes perception from the ‘arcade game for kids’ tag that everyone labels it at the moment.

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Also See: Treyarch Zombies live stream fuels Black Ops 3 rumors