Black Ops 2 hints on new multiplayer weapons system

By Alan Ng - Jun 11, 2012

Despite multiple reveals on Call of Duty: Black Ops 2 already, Treyarch are still remaining silent for the moment on what changes they have made to the game’s online multiplayer mode.

After divided opinion on Modern Warfare 3, there is a growing pressure mounting on Treyarch to not only introduce new changes to the traditional COD multiplayer, but to design one that is significantly better than what Infinity Ward managed with MW3.

Until Treyarch decides to show off what they have been doing though, all we have to feed off for the time being is various speculation and leaks as to what may or may not be happening with the new multiplayer mode, which will be set in the future this time around.

The good news is that although it is not confirmed yet, there is plenty of speculation going on over at various message boards and some new details on multiplayer may turn out to be legit. A new post over at Neogaf is claiming that Treyarch will introduce a ’10 point’ weapon allocation system for Black Ops 2 multiplayer, which unlike MW3, will only give the player 10 slots to equip his or her total load out consisting of weapons, attachments, perks and equipment.

We’re hearing that this will replace the primary, secondary and grenade categories that we’ve become used to seeing over the years and it will mean that players may have to think long and hard about how to use up those 10 slots effectively, with so many combinations available.

For example, if better guns take up more points, then that will only leave the player with a few points left to equip attachments, equipment and perks. Weaker guns may give you more freedom with accessories, while players could even choose to equip just a pistol and save the remaining points to beef up your character with a array of different perks.

Don’t forget that this isn’t 100% confirmed yet, but from our point of view it seems like a very neat way of introducing a different approach to create a class. Hardcore players could even go into game without any guns equipped, but maybe even some perks giving better speed and knife accuracy – to increase the chances of them being able to knife their opponent and then steal their gun.

Interesting new idea don’t you think? Let us know your thoughts on this new potential weapon system to Black Ops 2, and if you would prefer it over the traditional format seen in previous games.

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Also See: Treyarch Zombies live stream fuels Black Ops 3 rumors

  • only problem with cod is the respawn system and map size.  fix it and i will play. no more enemies that spawn behind you in multiplayer.  seriously i just traded mw3 for battlefield the spawns were crap. and the small maps should not exist unless you play 2v2 or something.  16 players should not be placed upon a tiny map, it is gay.   

  • this sounds good,  long as the game stays fast paced 

  • Ken Reinertson

    Not having class dependency is not a new concept in FPS but it’s different in today’s world of FPS games. Also having a point system which is taken up by equipped items is also not new. However having these both in a FPS like Call of Duty is certainly a different direction than they have taken in the past 6 years. I’m not a fan of CoD and haven’t been since CoD4 but I think this is a step in the right direction. Hopefully this also pressures DICE to think outside the box since they want to be married to CoD.

  • Fufuf

    sounds krap.