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Skyrim: PS3 patch 1.4 will be memory and performance orientated

As we told you in an earlier report which highlighted the upcoming Creation Kit and Steam Workshop for Skyrim, we’re pleased to say that patch 1.4 has now moved out of beta status and is available to download in full for all PC users on Steam.

At the moment, patch 1.4 isn’t available for consoles yet but Bethesda has also dropped a status update on when we can expect the highly anticipated update to land on consoles. The developer has stated on their official blog that they are now planning to submit patch 1.4 to both Sony and Microsoft before the end of the week, which means it won’t be long until it’s available to download on console and with a bit of luck – this may happen next week.

So what sort of changes can we expect to see in the huge patch update when it drops this month? Bethesda has detailed a full changelog for their 1.4 patch update for the PC version, but we can see that the developer has also listed specific changes that will be coming to console as well.

For example, PS3 users should be able to see a ”Long term play optimization for memory and performance” in patch 1.4, while Bethesda has also apparently fixed another specific PS3 issue where clothing and armor would not display correctly when placed on mannequins. These are the only two specific PS3 changes, but the rest of the update notes include fixes for the Xbox 360 and PC platforms as well.

If you are having a problem on a particular quest, it’s a good idea to read through the full changelog here to see if the problem has been solved in the patch 1.4. Having looked through all the changes, it’s clear that Bethesda are making patch 1.4 a very memory-orientated update. There are numerous changes which will have an impact on performance and memory, so fingers crossed that this is the update that finally makes your version of Skyrim 100% stable.

How is your gameplay experience so far? Is everything fine or do you need patch 1.4 badly?

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