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BF3 IRNV Scope after new PC patch – Should DICE change it back?

Earlier on this week we informed you that EA DICE had sent out another whopping patch update for the PC version of Battlefield 3. The developer had previously said it was around 2GB in size, but in actual fact it turned out to be a staggering 3.9GB update.

In the last update to the game, DICE made some significant changes to the IRNV scope in light of recent ‘criticism’ that the scope was overpowered. A lot of you were not happy with the changes since it basically rendered the accessory ‘useless’ and now after installing the new patch update, we can confirm that the IRNV has once again been tweaked even further.

While we have to praise DICE on their obvious effort to make changes in order to please everyone, it is their changes to the IRNV scope that is perhaps the most controversial. A lot of BF3 gamers believe that DICE should have left the scope as it was since it wasn’t game breaking by any means, but on the other hand there’s a fair few of you who are happy with the changes as you feel that using the IRNV takes away the skill element of the game and ruins the overall experience.

So the big question you want to know now, is how does the IRNV handle in game after this latest patch update. According to DICE’s official patch notes, the IRNV has been altered further so that it can only be effective at close range, or as DICE put it ”tweaked the IRNV scope so it is limited to usage only at close range.”

To give you an idea of what the IRNV now does in game after the update, we have a very useful video that we’ve found which tells you all you need to know. As you can see, the foggy visibility remains when using the IRNV scope and you’ll find that players no longer show up on the scope unless they are really close to the user. In a situation with multiple enemies, you’ll see that the scope looks pretty useless as some will appear as targets, and others will not – essentially making you a sitting target for the enemy.

Check out the video below and let us know your thoughts on the new tweaks to the IRNV scope. Should DICE restore the IRNV to its original state or not?

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