MW3 maps too small and pace too fast – agreed?

By Jamie Pert - Nov 22, 2011

After a few days of playing Modern Warfare 3 we posted a quick review of the game’s multiplayer offerings, now we have put more hours in and gained some feedback from our readers we have come to the conclusion that the majority of people think that players run too fast and the small maps only make things worse.

Let’s start with the fast pace of the game, what annoys us the most is the fact that you can often kill a guy and within 10 seconds he has respawned, ran to the location where he got killed and got pay back. This obviously is the result of a few things, poor spawn locations, having the ability to run extremely fast, no real wait to be respawned and maps which are far too small.

The combination of having 16 players on one small map running and gunning makes most game modes stupidly frantic, also it is only worsened by the fact that people pack out their class with guns, perks and attachments etc which suit this style of play. The only game mode which really addresses this issue is Search and Destroy and this is because you only spawn once per round, meaning that people actually care about dying.

There is nothing simple that the developers can do to change the map size, but in my opinion there is a solution. Infinity Ward could reduce the maximum speed which people run at by as little as 10% and make players wait 1 extra second after dying – these may sound like small changes, but the butterfly affect these minor changes would have on MW3 multiplayer gameplay could be huge. Over time Infinity Ward will also be able to refine spawn locations, so the potential is there to make multiplayer a lot better than it is – but whether IW decide to take such action is a mystery.

Do you agree with the points made in this brief article? Do you think that the small fixes mentioned by us could change things for the better? Get opinionated in the comments section below, our opinion are not always correct!

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Also See: COD Infinite Warfare update issues, requires restart then loops