BF3 beta – hot topics from user feedback

By Jamie Pert - Oct 5, 2011

Yesterday we told you how a retired SWAT member was less than complimentary about Battlefield 3’s flashlights, tactical lights and laser sights – this received massive feedback from our readers, so we thought we would do some research into other BF3 beta complaints which have been submitted to the BF3 forums.

The public beta testing has allowed the guys over at EA DICE to get lots of consumer feedback regarding bugs in the game and work on weapon balance etc, in that sense this beta has been a massive success as there have been hundreds, if not thousands, of suggestions which may improve the game submitted via the forums – today we will highlight some of the most-popular feedback which has been left.

Let’s start with bullet damage, lots of people think that bullet damage is too high, we don’t agree with this as in real life one or two bullets can easily take out a soldier, therefore frustrating as it can be we should not be able to sponge bullets. As pointed out over at the forums there do seem to be some over powered weapons, I have personally noticed that the UMP45 seems to be many people’s weapon of choice and it get’s kills more frequently than other guns, whilst if you check out the forums others complain that the M249 Saw is under powered – do you agree with any of this?

Lots of people have been asking for EA DICE to allow console gamers to play the Caspian Border map, however please stop asking this as developers are confident that testing on this map has been completed already.

A few relatively small things which people would like to see changed include the ability to see who was the best medic in a round, also people want in-game squad management and others want a bug which sees soldiers sink under map to be resolved (this can be seen below) – we are sure that this will be patched.

We won’t talk about snipe lens reflection too much, but this is something which people still think is way off, also there are plenty of complaints regarding flashlights – all in all you can see that the beta will have a positive effect on the quality of the title when it arrives late this month, let’s just hope devs have enough time to address all of the major issues which have been raised.

What other imperfection should be added to this article? Let us know in the comments section below.

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