Modern Warfare 3 vs. Battlefield 3 – destructive environments a big factor

By Jamie Pert - Aug 9, 2011

Almost a week ago we posted an article which took a look at the best Battlefield 3 destruction videos, here we saw plenty of videos showing how explosives could be used to blow up parts of the environment, today we will look into whether Modern Warfare 3 needs a similar feature.

The game devs over at EA DICE have used the Frostbite 2 engine to not only give BF3 better sound and graphics than previous games which use the original Frostbite engine, but the new engine delivers much more advanced destruction of buildings and scenery – so far we have seen nothing comparable from the guys behind MW3 (SledgeHammer Games and Infinity Ward).

Modern Warfare 3 uses a similar engine to Modern Warfare 2, MW2 used the IW 4.0 engine, whilst MW3 utilizes the IW 5.0 engine. As the name suggests the IW 5.0 engine has been developed by Infinity Ward, according to many sources this engine will improve on IW 4.0’s texture streaming technology to allow larger levels enhanced audio and lighting, however there is no mention of destruction.

In our opinion this doesn’t mean that MW3 will not offer destructive environments, however it does perhaps suggest that the developers behind the game are not taking destruction all that seriously – could this be a mistake? We certainly think so, below we will explain why.

It is pretty obvious that MW3’s campaign will see its fair share of destruction, however we think that the game’s multiplayer elements need walls that can be blown up etc, this is because we think it could change the dynamic of all multiplayer games and could be used to combat two common problems which affect most Call of Duty games – camping and spawn trapping. We are not saying that every wall on a multiplayer map should be destructible, but anything would be better than nothing.

Treyarch brought some interactive features to its Black Ops maps, these really helped to mix up gameplay and added a more tactical side to what has become a run’n’gun franchise, The rocket taking off on Launch and the blast doors on Radiation are just two examples of interactivity which seriously affected how a map played out, take both of these features out of the maps and we guarantee that games would be much more predictable. We feel that destructible environments will affect multiplayer games in a similar way – do you?

We would love to hear your opinions on the matter, therefore feel free to leave us a comment below explaining to us whether you think MW3 needs destructible environments – we sure think so. Please remember we have not been told that MW3 will not feature destructive environments, therefore perhaps this is something devs are keeping quiet on purpose.

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Also See: COD Infinite Warfare update issues, requires restart then loops