Frostbite 2 engine: Games that need this technology?

By Daniel Chubb - Aug 1, 2011

When a franchise like Call of Duty has built success based on the gameplay, not graphics, you have got to think how far can that game continue its success based on the same engine being repackaged over and over. We loved the weapon upgrades and customization in COD Black Ops, not to mention the addictive zombie mode, but as graphics improve in other games we should expect Call of Duty to keep up, or should we?

The Frostbite Engine is used in a few games, none more obvious than the Battlefield series. With Battlefield 3 being the main competitor to Modern Warfare 3, and with Call of Duty having the dedicated following it has, will 2011 be the year the COD franchise loses gamers to the Battlefield series over the lack of investment in the game engine?

We have seen DICE use the Frostbite game engine in Battlefield: Bad Company 2, Battlefield 1943, Medal of Honor and Battlefield: Bad Company. Currently our bet for the best game between MW3 and BF3 is the latter, and the main reason is Frostbite 2.0 that takes advantage of 64-bit processors, the DirectX 11 API, and Destruction 3.0 for more realistic destruction and physics. This leads us to the question: What games need the Frostbite 2.0 game engine?

In our opinion a game can only stay successful for so long on the same game engine, new technology and advancements are needed. We expect many loyal Call of Duty fans to not even give the better graphics and realism a try in BF3, and in doing so they’ll miss out on next-generation graphics and gameplay.

At the time of writing it looks like Mirror’s Edge 2 and Need for Speed: The Run will use Frostbite 2.0 technology. What other games would you like to see using Frostbite 2.0, and would you like to see a new engine used on the next Call of Duty games?

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  • Anonymous

    I think Madden is probably the next likely candidate to use Frostbite.

  • Raskilinov

    Much of this is dependent on the contractual and licensing
    arrangements by DICE with, of course, consultation from EA.

    The thing is I’m not sure that an engine similar to
    Frostbite 2.0 can be so easily dropped into the Call of Duty games. The COD
    games have a particular feel to them, and by replacing the engine to one of
    similar ilk, may detract from some of the COD “feel”. Particularly as
    DICE have been playing with Frostbite since BCBC1, so have undoubtedly been
    learning lessons since.

    I’m getting the feeling that the OP is almost giving ground
    and accepting that future COD games need a ‘Frostbite 2.0’ included. But I’m
    not really sure this should be the case for COD. If IW and other studios do opt
    for a game engine similar to Frostbite 2.0 then they’ll be conceding that
    actually BF3 is the path to take, irrespective of sales. 

    At time of writing I’m thinking about games like Street Fighter, would they benefit if the game devs dropped in Frostbite 2.0? Well probably not, because its about the two fighters on the screen and not so much the environments – and I think some may argue the same for COD games. They seem to be what they are based on the their type of gameplay. Very tight, CQC and fast game play that almost any gamer can drop in and out of. 

    Let us not forget that DICE spent the best part of three
    years building Frostbite 2.0 ground up. Considering Activision wish to publish
    a COD game every year; should the COD franchise receive a similar treatment,
    then I as a gamer/consumer would wish the management to put the same quantity
    of time and effort in development.

    For the sake of the article, maybe games like GTA or similar
    sandbox games could benefit….but really this seems to be more about the future
    of the gaming landscape, in that will gamers still be willing to pay for gaming
    environments which are not dynamically shaped by the player?

    • CPT Obvious

      Dude TRY NOT to take the article too seriously.   The obvious is known, its just a question to ask yourself about the advances the new engine has to offer, not whether or not COD should implement this which they will not anyways.

    • Mercutio

      Unless one bought the other, EA would NEVER licence Frostbite to Activision.