Ghost Recon Future Soldier: Fancy Kinect controls will get you killed online

By Alan Ng - Jun 13, 2011

For those of you who missed Ubisoft’s E3 2011 segment, the company unveiled their upcoming Ghost Recon: Future Soldier title with specific reference to the way the game will play with Microsoft’s Kinect motion camera. The Xbox 360 version will feature some nifty hand gestures , but are they really needed in the general sense of things?

While everyone loves a gimmick now and again, we’re not sure if Ubisoft’s Kinect features will blend with gamers in the long run. At E3, Ubisoft showed off an innovative new way to set up your weapons using just hand gestures and voice commands, known as ‘GunSmith’.

We’ve included a new video below for those of you who want to take a look at it. You’ll see the guy in the video select best optimization kits for different weapon classes, and then he goes on to test the new set ups in a training field. Players will also be able to use hand gestures to fire the weapon and zoom in and out of sniper rifiles – but is it going a bit over the top?

We’re hoping that Ubisoft will include some sort of ‘Kinect-only’ multiplayer servers, as if you plan to play online using Kinect controls and come up against a player who’s using a standard xbox 360 controller, it’s fair to say that the odds could be heavily stacked against the Kinect user.

Perhaps judgement is best served until a demo is out, so people with Kinect can try out the new features first-hand. It could be a worrying prospect though if Ubisoft just have one integrated multiplayer lobby regardless of what control scheme you are using.

What are your thoughts on the Kinect controls in Ghost Recon: Future Soldier?

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  • Where did you get the information regarding this? They not once mentioned that you can play using the kinect during a game – only while in gunsmith customizing and testing the weapon.

    That zooming in and out, firing the weapon etc was all pre-game – not during the game – I highly doubt they will include kinect controls during the game.