I think it would be fair to say that the multiplayer modes in Call of Duty: Black Ops are not the most realistic we have ever seen, especially when you compare it to Medal of Honor, but does realism matter?
I played Medal of Honor online for about two weeks and despite a few flaws I thought it delivered a realistic representation of what it’s like in real war, the sounds were fantastic and when you got hit by a bullet you certainly knew about it and would rarely come away with your life, also people do not run around as aimlessly as they do in Black Ops, and on the whole it seems as if people care about how many times they die in a round.
Let’s compare this to Black Ops, you start off with access to core modes, here people can take a huge amount of bullets, which have no real affect on your aiming etc, therefore you will quite often survive when you really should not have. Also guns, air support and explosives sound extremely unrealistic, I would imagine if you had a chopper shooting at you in real life it would be a scary experience, however Treyarch have not made this the case in Black Ops, even MW2’s air support sounded more realistic.
I think the main problem is that on all modes apart from search and destroy staying alive really doesn’t matter a great deal, people play with the mentality If you kill me I will respawn and kill you, perhaps there should be more of an incentive to stay alive.
My biggest problem with Black Ops and Modern Warfare 2 is melee kills, I know in war if someone 10-20 yards away had a gun I would not try to run up to them and stab them, as chances are you would lose, however in these CoD games a knife often wins against a sub machine/assault rife.
I could go on forever about ways in which Black Ops is unrealistic, my question is… does realism matter in games like this?
(I am not saying that Medal of Honor is perfect because it isn’t, but I think developers have done more to make this realistic than what Treyarch has done)