Killzone 3 Review: 3D Impresses – Move does not

By Peter Chubb - Sep 22, 2010

Killzone 3 (see three gameplay videos) is going to be a different animal to the previous two titles, as the game will not only support 3D but the new PlayStation Move as well. This is a big step for Sony and could make or break the game, with fears that the motion-control technology could take the seriousness away from the game.

Matt M from Critical Gamer has now spent some time with Killzone 3 and has written a hands-on review, and from the start you can tell that he was a fan of the 3D technology used, but not with Move – stating that he was never happy with motion controls in the first place.

Matt gets straight into it by saying that trying to aim crosshairs with motion control was very difficult, this was because it was flying all over the place – something that we are all familiar with on the Nintendo Wii.

Having said that, 3D more than makes up for this, with Matt saying that he was very impressed with it and that it was “relatively unobtrusive.” The 3D aspect of the game could not be any different to Move, the former integrating nicely, the latter certainly lacks in that area.

Killzone 3 like its predecessor is a game that looks the part, and hopefully the 3D element is a great addition. However, the Move side of things could have serious gamers complaining in their droves. We will not have that long to wait, with February being the expected release date.

What are you looking forward to more with Killzone 3 – 3D or Move?

Follow us on Facebook, Twitter or Google Plus.

Also See: Play Killzone 3 multiplayer free, Vita support still M.I.A