Uncharted 4 60FPS difficulty on PS4 hardware

By Alan Ng - Feb 5, 2015

Those who are looking for the latest Uncharted 4 news will be pleased to hear that there has been a nice detailed update from developers Naughty Dog.

It’s not necessarily the news that you may have been looking for though, especially if you are expecting the Uncharted 4 FPS to hit a solid 60FPS.

We previously told you in January that Naughty Dog had publicly said that they will not make the game 60FPS if it is going to have a negative impact on gameplay.

Now, Naughty Dog directors Bruce Straley and Neil Druckmann have said in a recent interview with Game Informer that getting 60FPS on Uncharted 4 is going to be “really fucking hard”.

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Going into detail on this, they added that the team were “Trying to push the boundaries of what this game can look [like], and do realistic, real-time cutscenes”, but ultimately concluded that “Trying to do 60FPS is really hard.”

At this point, it does look like we may see Uncharted 4 at 30FPS and 1080p so that the game offers the best experience without any performance issues.

As disappointing as this may be for some tech gurus out there, others will simply just want the best experience possible and argue that they won’t notice a huge difference with 30FPS Vs 60FPS regardless.

Is this bad news to you, or are you happy that the developers are being open with their ongoing development of Uncharted 4? It’s better to lower expectations now right?

On the broader scale of things, are you surprised that the PS4 hardware isn’t able to churn out 1080p, 60FPS across all games yet?

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Also See: Uncharted 4 1.16 patch notes with balance fixes

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  • 60FPS – RIP

    The PS4 is obviously underpowered. Up until now, I thought it was the Xbone version that was dragging down the PS4 on multi-platform games. It is just sad, but it is not the fault of Sony. Basically, people are cheapskates and nobody wanted the PS3 when it released with a higher price point. Therefore, Sony knew that had to produce a cheap console – not much point in making an awesome console that nobody buys, I guess.
    But I disagree that 60FPS is not FAR better than 30FPS. I would rather see less assets etc as half the FPS affects EVERY MOMENT of the game. Basically, when anything moves, the poor framrate can be noticed. The only reason people say they don’t care is because they have obviously never played the same game on 60 FPS and compared that with playing it at 30FPS. Yes, UC4 will still be good at 30 FPS, but if people could play it at 60 FPS, they would know what I mean. I say reduce the draw distance or have slightly less lighting AA etc and get it to 60FPS. Not only does framerate affect the “prettiness” when ANYTHING moves, but it also affects gameplay. On the other hand, things like AA, draw distance, lighting etc only affect the “prettiness”.
    If ND cannot get 60FPS @ 1080P, nobody can, which is pretty depressing. No point hoping for things to get better with the PS5 either as price point was the deciding factor this gen. But don’t blame the manufacturers – they are just giving the cheapskates what they demand.

  • Ivan Johnson

    I’m still buying and will enjoy it cause it’s gonna be sooo good

  • Ivan Johnson

    I rather sacrifice the frames than the resolution. The ps4 and xbox one is more powerful than their previous systems but it’s still no power house.

  • Willie Cooley

    No 60fps, preorder cancelled.

    • Josh101

      HAHAHAHAHAHA.. You’re dumb..

  • Ethan Andrew Reich

    Not surprised at all. I game on pc for this reason, I have nothing against console gamers they choose the simplicity of the console. I want to customize my experience and play at high fps on resolutions higher than 1080p but thats just me.