Terra Battle free stamina as drops needed

By Alan Ng - Oct 24, 2014

Those who play Terra Battle on iOS or Android will agree that it is a fantastic app and easily one of the best RPG strategy games now on mobile. If there was one complaint to make though, it is the persistent time spent waiting for stamina to recharge, with calls for Mistwalker to offer Terra Battle free stamina as drops.

The gameplay mechanic is almost faultless and nobody can deny that Mistwalker isn’t a generous developer after dishing out so much free energy. We must have counted around 40-50 free energy handed out since the launch of the game, comprised of instant gift codes and the energy which you receive from logging in daily.

Once you are out of stamina though, Terra Battle is a lonely place. The looped intro music starts to become even more sinister as you wait for the 4 minute countdown to refresh adding 1 more stamina to your total count, only to find out that you need 15 at least to take part in the essential Terra Battle Hunting Zone and Metal Zone stages.

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The fact that recruit levels reset to one after upgrading their jobs is a painful task as well. 15 stamina a time needed to play Metal Zone 2 when most of the ‘Gold Runners’ will run away leaving you with no EXP is often a frustrating experience.

You can of course spend 1 energy to top up your stamina completely, but then most of you will be saving that precious energy for Pact of Trust spins in the hope of recruiting some rare SS characters.

With this in mind, would you agree with our suggestion in saying that Mistwalker could consider offering some small stamina drops at the end of every battle?

Many free to play games offer ways to gain free resources – Marvel Avenger Alliance is a good example of how you can earn both energy needed to play and PVP points needed for the tournament simply by spinning a random roulette which occurs at regular points in the game.

We’re not asking for much, maybe a 10% chance of getting a +5 stamina drop at the end of each battle – that sounds fair to us, similar in the way in which you have a chance of getting a unit at the end of every battle.

Mistwalker could simply add it into the game as a Stamina ticket, just like they have done with the rare chance of getting a Metal ticket for the Arena Metal Zone.

Do you agree that the wait for stamina is the only downside to what otherwise is a fantastic game from Mistwalker? List your suggestions below on how you think some extra stamina chances could be implemented in the game.

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Also See: Terra Battle Metal Zone 6 schedule times

terra-battle-no-stamina

  • Victor

    Nah. Terra Battle isn’t meant to be played in a single continuous run. It’s meant to be played in short intervals (for free users at least).

    For example, within 4 hours and 10 minutes you can refresh 50 energy. That means you can play about 3 times (about 30 minutes each time) a day with ~150 energy total. This is ideal for playing in-between shifts, on commutes, or even in the washroom over the course of a day which is perfect for an app on a smartphone.

    As you progress and energy costs of missions cost more, you need to plan out your stamina usage for the important runs before you play, whether you want to advance the story, grind EXP for new characters, or hunt for essential job change loot. And honestly, the stamina mechanic is pretty forgiving considering that basically the entire game is free as long as you’re patient enough to wait.

    The metal zone times are announced for each day being open for 1-2 hours, and the hunting zones are on a known rotation. Furthermore, with just the consecutive login bonus every day, every 8 days you will get a total of 5 energy which is enough for a chance to roll those SS characters. That’s actually insanely fast compared to trying to get the most expensive champions in League of Legends.

    However, if you do choose to spend money on the game, then you don’t need to worry about any of the stuff I just listed above. And that’s perfectly reasonable because it only speeds up how fast you can progress in the game, by giving you more stamina to do missions and more energy to roll characters. This is a good model of how free to play should work, full access of the game is given to players who don’t pay money but paying players recieve proportional benefits and rewards.

    • NgTurbo

      That’s a nice summary and a very fair argument, thanks. Not to mention that Mistwalker deserves some support anyways, so many people will be buying up energy I think, since they’ve been nothing but generous so far.

    • themadbat

      Except League of Legends is not gated by timer. I don’t mind getting new units slower, but physically preventing you to play because of stamina is a product of the greedy F2P model of mobile gaming. Imagine implementing a stamina system for LoL or Dota, then if someone complains, I bust out the whole “this game isn’t meant to be played in a single continuous run”. Timers are not designed with the end users in mind and is just there to maximize profits.