Assassin’s Creed Unity PS4 Vs Xbox One parity to stop debates

By Alan Ng - Oct 7, 2014

Assassin’s Creed Unity is on the way this November and now we can bring you some important information for those that are specifically waiting for Ubisoft to drop details with regards to the Assassin’s Creed Unity PS4 Vs Xbox One resolution.

It has become a known fact with the next-generation ‘war’ so far, that PS4 games have generally been output at a higher resolution than Xbox One. Developers have had to scramble to boost Xbox One games shortly after release, or in some cases (Diablo 3) Microsoft’s engineers have stepped in themselves to improve the game with their own tools.

Now, Ubisoft has confirmed that Assassin’s Creed Unity will be 900p on both PS4 and Xbox One, while both versions will also be capped at 30FPS. We know that the immediate reaction to this will be questions on why the PS4 version isn’t 1080p like most other games and if the Xbox One version specifically has caused other platforms to take a hit indirectly.

When speaking to Videogamer, Ubisoft’s Vincent Pontbriand was bold enough to say that the decision why, was to stop these very debates which always tend to move away from other aspects of the game development, with the internet generally more fixed to which version simply ‘runs better’.

He is quoted as saying: “We decided to lock them at the same specs to avoid all the debates and stuff.” However he later said that the cap was due to AI as if it was only graphics needed, they could get 100fps:

“We could be running at 100fps if it was just graphics, but because of AI, we’re still limited to 30 frames per second.”

Is this ultimately a good decision for the game, or are you unhappy that we are not seeing a 1080p, 60 FPS game? Then again, in terms of gameplay, we fully expect Assassin’s Creed Unity to blow us away again, just like Black Flag did during the initial gameplay reveal.

Give us your reaction to this and the fact that Ubisoft are keen to end the ‘debates’ on resolution that gamers always bring to the table.

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Also See: Assassin’s Creed Unity Patch 4 Rigorously fails on Xbox One

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  • Jonathan George Anaya

    The X1 version was HELD BACK by the PS4.
    Since Sony doesn’t have Dedicated Servers, the X1 version doesn’t get 100fps at 1080p utilizing Azure for Server-Side physics and AI

    • Josh101

      Um, cloud computing can be done by any console or computer. It’s nothing more than a fancy word for sending commands and instructions sets to and from a server. You do realize that almost every multiplatform game runs on servers offered by the multiplatform developer from a third party like Amazon right? Of course you do, you just want to misinform the public. Don’t believe his fantastical lies people. Like I said below, resolution is GPU bound, not CPU bound. The XboxOne is holding the PS4 back because it has half the ROPS of the PS4. Which is more than sufficient to handle 1080P. Since it’s simply a instruction set. . Just like setting your PS3 or Xbox360 or any other device from 480i to 720P or 1080P. Also, what is to stop them from using MS’s Azure network for server-side physics and AI? Especially if MS is offering them free to 3rd party publishers? Exactly…

    • demfax

      If they’re both 900p 30 fps PS4 should have a higher average framerate, or more visual effects. Or bump up to 1080p if the framerates and effects are the same.

      The CPU performance of both consoles is very similar. If both are CPU bound, PS4’s GPU still has extra headroom. Anyone with a gaming PC knows if your game is CPU bound you probably have room to up resolution or effects, but not framerate.

      There will be no parity if PS4’s stronger hardware is being pushed. In essentially every way, the PS4’s hardware is more powerful than the XBO’s.

      If they’re the same resolution, PS4 will have a framerate or visual effects advantage, or its stronger hardware isn’t being pushed.

      PS4’s GPU still has about 40% more raw teraflops than Xbox (1.31TF to 1.84TF) for rendering, which is about the percent of pixels between 900p and 1080p. On top of other things like memory and GPGPU.

      Factual PS4 Hardware Advantages: +6 CUs, +540 GFlops (40% greater) or more (1.3TF to 1.84TF), +16 ROPs, +6 ACEs/CQs, better GPGPU support (volatile bit and onion+ gpu cache bypass bus), better performing CPU, faster unified memory, and less OS overhead.

      No amount of API updates is going to make up for that hardware gap.

      Exclusively 1080p 60 FPS console games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion, Diablo 3 (higher framerate), Project Cars, Metro Redux, TLOU Remastered, more.

      Sony’s ICE team, Naughty Dog, and Santa Monica Studios will fully utilize PS4’s stronger hardware, so it will stay ahead in graphics performance.

      Driveclub, The Order, Uncharted 4, etc. are technically superior as they run on more powerful hardware. Normal, unbiased, sane people recognize PS4 exclusive games look better, which makes sense given they’re running on more powerful hardware.

      Anyone with technical knowledge knew PS4’s game graphics performance would be better for the entire generation as soon as the specs were official. That was well over a year ago.

      Every console or gaming device has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox, and good PCs have an even higher budget..

      • Jonathan George Anaya

        If you read the statement from Ubisoft, it’s not the GPUs that are holding back Unity. Both GPUs are “extrememly powerful with room to spare. We could get the game running at 100fps if it wasn’t for the CPU Bottleneck”

        Since you’re bringing up Delayclub, you’re referencing the game with:
        -No Weather Effects,
        -No Online Options
        -Non Customizable Cars
        -No Dedicated Servers
        -6 person clans (compared to Forza’s 1000)
        -No Cars (50 to Forza’s 200)
        -No music tracks (50 to FH2 150)
        -Lack of Collision Car Modeling
        -10 hour Game
        -Circuit Racer (compared to Forzas Open World with Circuits) Forza Horizon 2 WHOOPS DC in every way, and even has Amazing Graphics on top of all those features. Very Next Gen compared to Delayclubs PS3 Launch Title Status

        So, first question: Do you even know what CPUs do? What about GPUs? Sounds like you need to Educate yourself first with the “Fax”

        • Josh101

          Since you’re bringing up Delayclub, you’re referencing the game with:
          -No Weather Effects,… Interesting, I can set the time of day and weather. Plenty of races have a day to night and vice versa.
          -No Online Options…. There are online options
          -Non Customizable Cars…. Odd, there are tons of car skins I’ve unlocked.
          -No Dedicated Servers….. Interesting since this game is on Sony’s servers.
          -6 person clans (compared to Forza’s 1000)….Can you drive with 1,000 people?
          -No Cars (50 to Forza’s 200)…50 cars recreated at a 1:1 ratio at 260,000 polygons per car.
          -No music tracks (50 to FH2 150)…You mean they covered the fact that their car audio is terrible. Yeah.
          -Lack of Collision Car Modeling…. Odd, there absolutely is damage modeling
          -10 hour Game….If you can complete and master 226 races perfectly under 10 hours, you need a job in gaming!!

  • Tyler Cant

    The difference in 1080 and 900 DPI is very insignificant. The game will still look beautiful so it should not matter that much. The problem is consoles can not run video games as well as a good gaming pc. Consoles were not designed to run games at max setting like you can on a good gaming pc. I’m hoping that people that really enjoy gaming should scrap the consoles and start playing them on a PC. It is way more immersive on a PC and frankly way more fun. You see and hear things you will never see on a console.
    I wish all AAA gaming studios developed games first for the PC Gaming community (growing everyday!) to be enjoyed at the games max settings. Then do a port to consoles at the settings that make the games run smooth on a console.
    Right now most video game studios are doing it the other way round and I think that is wrong and is what is really causing the problems arguments and debates.

  • Josh101

    It’s complete BS that they have to pander to the console with lower specs than the competition. If you can get the game running at higher resolution and FPS on PS4, that’s how it should be released. Not dumbed down for the XboxOne because Microsoft more than likely paid Ubisoft to do so. The specs are out there, it’s not news that the PS4 has better specs. They should be taken advantage of, especially if Sony made the PS4 easy to develop for from the start. I had Unity on my list of games to get next month, I’ll wait until someone sells it on Ebay or Craigslist. You wanted to avoid “Debates and stuff,” this is your end result from me.

    • Mass Debates

      I’m with you. I am already spending too much in November. Was going to get this, but can wait until it is half price or lower. If Ubi got paid by MS, then fine as long as the sum is greater than the reduced PS4 sales. If they got squillions off MS, you can hardly blame them. If, on the other hand, it is to “stop debates” that is just pathetic. 900p @ 30 FPS v last gen Rogue at 720p @ 30FPS. If there is no difference between 900p & 1080p, then there is equally no difference between 720p & 900p. Therefore, Unity will be no better than Rogue – and I prefer the look of the Rogue story, too. If they gimp Far Cry 4 like this, I won’t be happy…

      • Jonathan George Anaya

        You Are Flat Out Wrong.
        Watchdogs on PS4 was 900p at 30fps. And, that game is LAST GEN. Unity is pushing higher poly counts and onscreen characters; I’m surprised that Ubisoft managed to get 900p out of these Next Gen consoles….magic I say!
        the PS4 was Outdated tech SINCE 2008
        #Deal With It

        • Josh101

          Um, resolution is GPU bound, not CPU bound. You are wrong and a known troll. Scuttle along little fella.

    • Jonathan George Anaya

      So Wrong! READ THE ARTICLE. the PS4 was made with 2008 PC parts and it’s WEAK CPU couldn’t handle the onscreen AI.
      IF Unity had NO Onscreen Characters, then, the graphics card could push 100fps….
      …but, guess what? Games need enemies. Hence, 900p

      • Josh101

        Again, wrong. Resolution isn’t CPU bound, it’s GPU bound. Since the PS4 has twice the ROPS of XBoxOne, it could easily achieve 1080P. Since resolution is not taxing, it’s a simple set of instructions sent to the GPU. Have fun spreading misinformation. :)

        • Jonathan George Anaya

          OMG, where did you get your Indie programming license? From a Cracker Jack Box? So wrong on too many different levels…

          Please, leave the Tech Jargon out of your comments until you understand what you’re saying

        • Josh101

          A simple Google search of “GPU’s handle resolution.” Would explain to you exactly what I’m saying. I implore anyone reading his blatant lies to do so. There are a few dozen pages that prove what I’m saying to be correct and factual. I linked the google page with those exact words 3 hours ago but Product Reviews has not approved it.

        • Jonathan George Anaya

          the GPU RENDERS the Environments that the CPU instructs. HOWEVER, if the CPU is directing World Building, it comes at the expense of AI.
          OR
          the CPU can handle the AI at the expense of the Vectors.

          Which would you prefer?
          Next Gen Graphics or Next Gen AI?
          Devs must make that choice when building games, unfortunately, due to the 2008 PC Parts of the PS4.

          MS has a solution (as does SquareEnix). Server Side Physics.
          Let the Azure (or Shinra) build the Gaming Worlds for You to be Streamed onto their platforms

          But, tell me how the GPU gives a game it’s resolution again, please. Because, if it has to do with Shaders, Anti-Aliasing, Pixel Rendering, VSyncing, and Bitmapping, Tiling; then you’re getting Closer

        • Josh101

          Nope, you can still have all of that, next gen graphics and AI. The GPU renders commands from CPU as you mention. It’s still a simple instruction set that says “display at this resolution.” Does not tax the CPU in any way. Your words are meaningless considering you can google “GPU’s handle resolution.”