Madden NFL 15 PS4 Vs Xbox One graphics shock

By Alan Ng - Aug 29, 2014

Are you enjoying Madden NFL 15 at the moment? The game is now available to buy after a long wait and now we have an initial heads-up to bring you on potential Madden NFL 15 PS4 Vs Xbox One graphics differences.

We think the game looks absolutely fantastic in terms of visuals, as EA Tiburon has done a great job with the lighting effects. Having said that, we have already seen some comparisons suggesting that the Xbox One version of the game significantly looks better than PS4, with EA choosing to put more lighting effects than on PS4.

This is a bold claim of course, but one analysis conducted by PastaPadre shows evidence suggesting that this is true. In the two screenshots that we have added from them, it clearly shows that the lighting effects on the Xbox One version in the same moment of the game – looks better on Xbox One that it does on PS4.

madden-nfl-15-xbox-one

Firstly take a look at the sunlight beaming down from the sun on the Xbox One version and then secondly look at the sunset to the right of the sun. We do not see the same effects on the PS4 version, so has EA favored Microsoft’s version on this occasion?

We don’t want to make any accusations but the differences in the pictures speak for themselves. We also know that EA currently has an exclusive agreement with Microsoft on certain EA Sports games so make of that what you will.

Examine these screenshots here and let us know what you think. Do you agree that the Xbox One version clearly looks better than PS4 or not?

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Also See: EA servers on FIFA 15, Madden NFL 15 issues not widespread

madden-nfl-15-ps4-vs-xbox-one

  • Jon

    Look at the scoreboards ps4 is blurry the pictures are flawed and touched to make X box look better only way to tell is by playing them both instead of going off pictures online

  • shitbox fangay

    Look at the ps4 version , its shows something that looks like a moon. Is it in the Night time?

  • DR234

    People don’t remember that the games play as if they are currently happening, so they take into play time of day and weather of where you’re playing. Which can easily change.

    • Iown You

      This is not so. Madden does not have live weather. The NCAA Football series did though.

  • You are flat out wrong

    Shadows are different. They’re longer on the PS4. It isn’t the same time of day.

  • truthx7

    yup,digital foundry is sony biased.that’s why many people who actually do their own comparisons find out that the xbox one versions actually look better.

    • shitbox fangay

      People found that EA getting paid by micro$oft to make the graphic a bit prettier. And people find that digital foundry is bot sony biased

      • truthx7

        What people? Do you believe everything you here? So what is your excuse about x1 exclusives trumping ps4 games?

        • demfax

          They don’t. PS4’s hardware is more powerful thus its exclusive games will have more advanced graphics.

          Factual PS4 Hardware Advantages: +6 CUs, +540 GFlops (40% greater) or more, +16 ROPs, +6 ACEs/CQs, better GPGPU support (volatile bit and onion+ gpu cache bypass bus), better performing CPU, faster unified memory, and less OS overhead.

          If they’re both running at the same resolution the Xbox version will have lower framerate, more screen tear, and/or less visual effects, or the PS4 hardware isn’t being pushed. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

          Anyone with technical knowledge knew PS4’s game graphics performance would be better for the entire generation as soon as the specs were official. That was well over a year ago. Apparently it’s taking some people a LONG time to come to terms with reality.

          Every console or gaming device has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox, and good PCs have an even higher budget.

          Forza 5 or Horizon 2 would run better on PS4, and Driveclub would run worse on Xbox. Quantum Break would run better on PS4, and The Order would run worse on Xbox.

          Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

          “PS4 is off the shelf, brute force” is a myth. PS4 has several important customizations to GPGPU compute (8 ACEs, onion+ GPU cache bypass bus, and volatile bit flag), and unified GDDR5 RAM.

          PS3 was more powerful than 360, but a nightmare to code for. PS4 is both more powerful AND easier to code for. It’s a win/win for PS4.

          GDDR5 is superior to DDR3+on-die ESRAM in pretty much every way in terms of actual games performance.

          Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

          DDR3+ESRAM is still a size and bandwidth bottleneck and difficult to code for. The DMA registers help transfer data between DDR3 and ESRAM, they aren’t super special sauce.

          XB1 has memory size and bandwidth bottlenecks, weaker GPU and GPGPU, only 16 ROPs, and OS virtualization overhead that degrades gaming performance. Take your pick.

          DDR3+ESRAM is more complex and expensive yet resulted in a less powerful system than the PS4. It’s a lose-lose from a design perspective. It was a poor design decision for gaming graphics performance.

          Exclusively console 1080p 60 FPS games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion, Diablo 3, Project Cars, Metro Redux, more.

          If a game runs 50+ FPS average it’s generally called “60 FPS”.

          Don’t forget PS4’s +16 ROPs and better GPGPU support with 6 more ACEs, volatile bit flag, onion+ bus, fully unified GDDR5 memory instead of split ESRAM/DDR3, etc.

          PS4’s large GPGPU advantage will widen as devs take advantage of it. It’s not just 2 to 8 ACEs (asynchronous compute engines), but the volatile bit flag, unified memory, and onion+ GPU to RAM cache bypass bus. Not only does PS4 have more CUs to do compute on, but it can do compute work more efficiently with less impact on rendering.

          Examples of GPGPU include Resogun’s voxels, Infamous’ particle system, The Order’s soft body, cloth, and object destruction physics, and MGS’s simulated weather. To port those to Xbox devs will need to reserve already limited CUs for compute or remove those features entirely.

          Digital Foundry proves that PS4 multiplat games consistently run at higher res, framerate, and/or visual quality over Xbox.

          PS4 version of Watch Dogs has higher shadow quality, higher resolution, higher framerate, better depth of field, and far better ambient occlusion over Xbox.

          PS4 version of Wolfenstein has higher average resolution and higher shadow quality over Xbox. The Xbox version lowers resolution down to 960×1080 to maintain 60 fps. The Xbox version of wolfenstein is 1080p if you’re staring at a wall or empty room. Otherwise it’s lower during actual gameplay.

          PS4 version of Thief has higher res, framerate, and mostly higher visual effects. It’s superior in almost every way aside from trilinear filtering being traded off for parallax occlusion mapping over Xbox.

          PS4 version of Trials Fusion has higher resolution and framerate over Xbox. Texture data is identical with texture streaming times dependent on hard drive speed.

          PS4 version of BF4 has higher resolution, higher average framerate, and better effects over Xbox.

          Some use cherry picked screenshots from where a streamed texture was 0.01 seconds from fully loading and try to use it as false proof PS4 has worse textures. This is wrong and deceptive. Hard drive speed is the main issue in texture streaming load times. Installing a SSD in PS4 decreases texture streaming times dramatically. The texture data on most multiplats is identical.

          Texture data is identical between console versions. Sometimes texture streaming issues crop up in one or the other version, or even on PC. That’s generally dependent on hard drive speed. If you run a game off an SSD texture streaming issues are much less.

          Texture streaming issues can also happen if you start a game before it’s fully installed to the hard drive, or if you load from a save file and some textures haven’t been loaded from the drive into RAM yet.

          Texture streaming is a complex issue with multiple possible causes including drive speed, whether the footage is from a recently loaded save file where the textures haven’t been streamed into RAM yet, or whether the game hasn’t been fully installed to the HD yet.

          “Sharper colors” is just the crushed blacks bug on the Xbox that can be replicated by adjusting the contrast or sharpness on your display. Oversharpening and crushed blacks are a bad thing for visual quality.

          Xbox One AAA multiplats (Watch Dogs, Witcher 3, CoD: Advanced Warfare) will run 720-900p for the lifetime of the system.

          PS4 could run Ryse, Forza, Dead Rising 3, or any Xbox exclusive at higher res/framerate/effects, as it has more powerful hardware.

          Infamous is technically superior to Ryse in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc. Almost all of Ryse’s cutscenes are pre-rendered movies.

          The Order, Uncharted 4, Driveclub, and pretty much any Naughty Dog game will trump Ryse’s visuals while running at a higher resolution and framerate.

          Driveclub at E3 2014 was widely called the best looking console racing game, and impressions of The Order frequently cited that they couldn’t tell when the cutscene ended and gameplay began due to the CG-like nature of the visuals.

          Ryse is a 900p, 25 fps average, QTE corridor brawler with CG movie cutscenes in comparison.

          PS4 has plenty of room for optimization in terms of GPGPU, hUMA/HSA-like features, and unified memory.

          Exclusively 1080p 60 FPS console games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion, Diablo 3, Project Cars, Metro Redux, TLOU Remastered, more.

          The Order, Uncharted 4, Driveclub, and pretty much any Naughty Dog or Santa Monica Studios game will trump Ryse’s visuals while running at a higher resolution and framerate.

          Sony’s ICE team, Naughty Dog, and Santa Monica Studios will fully utilize PS4’s stronger hardware, so it will remain ahead in graphics performance.

        • Amir Nawaz

          Daaayyyyuuummm son!!! Well said…u sound like me talking to my friends trying to convince them to buy that multiplat game on PS4…But noooo… All they care about is their flimsy, clicky-shoulder buttoned, abnormally shaped, too large grips, with itty bitty sized loose analog sticks xb1 controller with its whatever-sometimes-cool-sometimes distracting impulse triggers (except the crew this feature hasn’t been amazing anywhere else to me so far).

          The dual shock 4 is clearly superior in every way except battery life(?).. Thicker, taut sticks with deep padded thumb grips (I use silicon covers on all my pads regardless), naturally flight control stick shaped hand grips that are rounded like my natural grip as a human, quiet and easy to use triggers and shoulder buttons, trackable (read: functional) lightbar

        • shitbox fangay

          trumping?

    • You are flat out wrong

      Go away, Flopzafailever.

    • DR234

      The game atomatically changes based on real time, date, time, and weather info. Has nothing to do with actual graphics.

    • demfax

      No they are not. You are wrong, malicious, and lying.

      DF is right most of the time. Far more reliable than a random blogger looking for their 15 mins by posting bad screenshot comparisons.

      The PS4 version has lens flares during replays. Lens flares are not a taxing technical effect, there’s no reason PS4 shouldn’t be able to do it. If lens flares are missing in some parts of the game on PS4 but present in replays, it’s likely a bug.

  • Graeme Willy

    The thing that nobody realizes, is once these consoles are being maxed out, probably in another two years or so, the graphics differences will be minimal. We’re reaching a point where graphics can only look so good now. It’s all pretty much approaching photo realism, especially when you look at what they did with Metro Redux and from what we’ve seen about Quantum Break. The only war we will continue to have, is resolution/ pixels, as TV’s/ displays will always push for higher pixel densities.

  • Graeme Willy

    Well, these two consoles have the exact, same family of GPU, so the capabilities are the same…on a hardware level.

    If there were any differences, it would be because of API advantages, which a lot of people underestimate. You can only do as much on the hardware, as your API allows you…so it’s a matter of who’s API is better; DX11.+ is tried and proven and is what most developers are accustomed to in PC development, at this time. DX12 is said to up the ante quite a bit. I don’t doubt that OpenGL doesn’t have a solution that will compete, as, historically it has always been faster and better than DX anyway.

    • demfax

      Wrong. PS4’s GPU is more powerful on a hardware level.

      Factual PS4 Hardware Advantages: +6 CUs, +540 GFlops (40% greater) or
      more, +16 ROPs, +6 ACEs/CQs, better GPGPU support (volatile bit and
      onion+ gpu cache bypass bus), better performing CPU, faster unified
      memory, and less OS overhead.

      Sony’s ICE team, Naughty Dog, and Santa Monica Studios will fully utilize PS4’s stronger hardware, so it will remain ahead in graphics performance.

  • Josh101

    This comparison has already been debunked. The writer of that article said there was no lens flare present at all in the PS4, when there obviously is. Proven by many people already. Wait for the Digital Foundry comparison.

    • Digital foundry is not a credible source and needs to be double checked. Every time someone has done their on comparisons fairly digital foundry has been proven wrong.

      • Nettrick Nowan

        Not going to get into the “Every time someone has done their on comparisons fairly digital foundry has been proven wrong” comment–but I don’t believe it is true.

        I would, however, like to know your sources for these “someones” you mention. Who else is consistently doing elaborate comparisons such as the ones Digital Foundry does?

        • Well you’re obviously on one right now and there’s a little thing called a search engine on most apps. When you find one. Type in any game comparison you want and it will find it for you. Most of us use it on a daily basis to provide ourselves with all the answers we concerning that topic on the internet.

        • Nettrick Nowan

          So, these “someones” you mention–you don’t have that information readily available? I thought not.

        • What are you a professor checking homework assignments? LOL. You found this one. Didn’t you? Do your own research. Do your mom still cut up your pancakes for you too?

      • demfax

        DF is right most of the time. Far more reliable than a random blogger looking for their 15 mins by posting bad screenshot comparisons.

        The PS4 version has lens flares during replays. Lens flares are not a taxing technical effect, there’s no reason PS4 shouldn’t be able to do it. If lens flares are missing in some parts of the game on PS4 but present in replays, it’s likely a bug.

        • Some games will look better on Xbox. Digital foundry shouldn’t be the only ones doing comparisons because they are biased. Other comparisons show a different story then what they want others to perceive.

    • 1stDown

      I dunno. I would have thought it quite likely that EA would hold back the PS4 version in to make MS happy. AZs the article states, they have an agreement with EA sports games. This annoys me as I wanted to buy Madden 15 on my PS4. Not going to buy now that I know it is worse than the Xbone version – which we all know is only marginally better than the PS3. Well played, MS, you just killed one PS4 Madden 15 sale. Not so well played EA, as you have clearly picked the wrong team, as competitors’ titles that do not hold back the PS4 version will clearly look far better on the PS4 – and the PS4 install base is twice that of Xbone. I assume this agreement was signed before that was known, however.