We have some very encouraging news for those picking up the Xbox One console this November. Some of you may not be too impressed with all the talk on sub-1080p resolutions for next-gen so far, but it appears that Microsoft may have one trick up their sleeves in relation to improving graphics across all games in 2014.
As most of you know, Ryse Son of Rome was recently confirmed to be running at 900p native, not 1080p native as initially thought by many Xbox fans. The game still looks very impressive indeed from a graphics point of view, but some are still disappointed that not every game on Xbox One is running at the max potential.
Forza 5 is 1080p native, but other games are going to be upscaled to 1080p and it’s a similar story for some games on PS4 as well – Battlefield 4 for example is only 720p, but at 60 frames per second.
With this in mind, we point you in the direction of some interesting comments from Microsoft’s engineer Andrew Goossen. He has been speaking to Eurogamer recently, revealing that the team currently has around 10% of GPU resources that they will be able to free up for developer usage at a later date.
To give you a better idea, read the following quote on how future Xbox One games will benefit from a boost in graphics quality:
“The current reservation provides strong isolation between the title and the system and simplifies game development – strong isolation means that the system workloads, which are variable, won’t perturb the performance of the game rendering. In the future, we plan to open up more options to developers to access this GPU reservation time while maintaining full system functionality.”
The key piece of info to pick out there, is Microsoft’s claims that they can offer additional GPU sources to developers, but without losing any positive aspects of the main OS operation.
Whether it means that developers will be able to bump games up to 1080p native such as the Ryse example above, remains to be seen – but this can only be deemed as a good thing for those picking up the console in November.
What is your reaction to this? Can an additional 10% of the system’s GPU really make that much a difference in terms of the final outcome of a game?
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