Tomb Raider Wii U snub could be due to hardware differences

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The upcoming Tomb Raider reboot is going to be one of the highlights on PS3, Xbox 360 and PC when it is released later on this March. As you may have guessed though, the Wii U is missing from that list and there’s bound to be a lot of disappointed gamers who bought Nintendo’s new console at launch thinking that they wouldn’t be left out of the multiplatform party any more.

The pleasing news is that Crystal Dynamics are well are well aware of the anger that may arise when the game arrives in March. Creative director for the company Noah Hughes has attempted to give some reasoning behind the Wii U’s exclusion, as he’s said that ultimately, they didn’t want to create a bog standard port without giving it their full attention.

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Hughes has said that the new Wii U hardware provides some unique gameplay opportunities and that they would need to spend extra time in order to give the Wii U version the time it deserves. He added that at the moment, the PS3, Xbox 360 and PC deliver the same experience and they wouldn’t want to risk doing something ‘half-heartedly’ that they could regret in the future.

What do you make of his comments? We’ve seen that the Wii U can already handle third-party games such as Black Ops 2 and Assassin’s Creed 3 just fine, so are you still a bit disappointed that Tomb Raider isn’t coming as well? Let’s hope we don’t see a similar story throughout the year where developers opt to leave out the Wii U as they release their multiplatform games.

We don’t want to repeat the same thing over, but it looks like the very same thing has happened with GTA V. Is it basically due to the Nintendo Wii U hardware that developers still don’t want to commit fully into it?

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  • http://www.facebook.com/profile.php?id=100000769591011 Nick Anteau

    It is probabvly because the hardware is brand new, developers havent had time to work with it, while xbox and playstation are in old age by now….port will probably arrive within a few months of the others.