Metal Gear Rising Xbox 360 Vs PS3 graphics duel

By Posted 23 Jan 2013, 16:34

Metal Gear Rising has now become one of the most exciting titles to release on console in the first quarter of 2013. After a slow start where many gamers were unsure of the new hack and slash setting for a Metal Gear title, Rising Revengeance is now looking like an excellent addition and spin-off to the series before the likes of Ground Zeroes arrive. We’re pleased to report that the demo is now up for download on Xbox Live and to coincide with that, we already have an Xbox 360 Vs PS3 graphics comparison for you to take a look at.

Metal Gear Rising Xbox 360 Vs PS3 graphics duel

For those of that aren’t aware, Metal Gear Rising is due out on February 19 in the US and February 22 for those in Europe. We told you earlier this week that Hideo Kojima would have put Gray Fox as the main character if he was in charge of the game, but having said that feedback has been very positive for those who have already played the demo on PS3.

A detailed graphics comparison has been compiled by the Digital Foundry gurus over at Eurogamer, as they tested both versions of the game side by side to see which version performs better. Don’t forget that Metal Gear Rising is a 60FPS game thanks to Platinum Games, so if this is an area of interest for you – take a close look to see which version drops the most in FPS, as the demo footage progresses.

For the average gamer looking at the video, you’ll probably conclude that there are no notable differences between the two versions. However, Digital Foundry has said that there are noticeable screen tears on the Xbox 360 demo and occur frequently whenever framerate drops from 60FPS.

It’s hardly a game breaker though in our opinion, as both versions still look fantastic. Take a look at the comparison video below and let us know what version of Metal Gear Rising you’ll be buying.

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  • http://www.facebook.com/profile.php?id=100000769591011 Nick Anteau

    interesting how both systems struggle so much to keep 60 fps….they really should have just done 30 fps. no tearing, and they could push better textures while they were at it..

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