Countdown to Skyrim creation kit and patch 1.4

 

By Posted 6 Jan 2012, 01:39

It has now been almost three months since the release of Bethesda’s latest RPG epic, The Elder Scrolls V: Skyrim. So far the game has gone on an rollercoaster adventure, culminating in the game picking up the VGA award for Game of 2011, but still hitting the headlines for the problems that continue to plague the PlayStation 3 version of the game.

If you do own a copy of Skyrim on the PS3, there’s a fair chance that you are still running into lag and framerate related problems when you are deep into your quest. At the start of December, we informed you about some disappointing news that patch 1.3, which is now out on consoles would not be focusing on fixing up the lag problems for PS3.

Also See: Skyrim Skywind mod release update

Instead, Bethesda revealed on their blog that this would be coming in a future patch update, but whispers on the internet are claiming that the next update, patch 1.4 will not address the PS3 lag issues either. Point your attention towards this user post from GameSpot forums, which allegedly reveals that the user spoke to a member of Bethesda’s support team and was told that the next patch update will focus on fixing quests, but not the infamous PS3 framerate issues that continue to be a problem for many users.

Obviously this is pretty disheartening if it turns out to be true, but don’t forget that this isn’t official yet by any means. We should wait until we get an update from the Bethesda blog on what is exactly coming in patch 1.4, but it would definitely be seen as a blow if they are still unwilling to address these problems as many PS3 users were under the assumption that patch 1.4 would fix the problems if patch 1.3 did not.

On a more positive note for PC users, the creation kit should finally be available sometime this month, as Bethesda has already confirmed that the kit, along with Steam Workshop tools will be available as a free download in January. Again we haven’t heard much from Bethesda regarding the Creation Kit, so we just hope that their silence means that they have been working hard on it and there won’t be any more delays to a long awaited feature that really should have come out at launch.

Other mods have kept PC users busy in the meantime, but the release of the creation kit will take the PC version of Skyrim to another level and we can’t wait to see what clever individuals can come up with. You can read some great ideas on what mods should be added to the game here.

What are your thoughts on the current state of Skyrim, on all platforms?

  • beans

    2 is the new 3

    • Rationalpantheist

      an rollercoaster adventure

  • David Dubois

    way to keep the ps3 version F’d Bethesda…. last time you’ll ever get a penny of my money.  You suck.  

    • Noel_dalton

      Its more a hardware issue than software…

    • ThorMincks

      Its PS3 that sucks. The fact that the game only has the lag issue on PS3 shows that it is the console and not the developer.

      • Tomdnb

        You’re an idiot. It isn’t the console, the PS3 is technically faster than the Xbox, it was just ported to PS3 badly. Sheer laziness by Bethesda.

        • http://www.facebook.com/Xchensel420 Craig StrongBow Hensel

          …Sony has been known to have the crappiest support for its products since like 1999. I mean it carries on to every department of their company. 

        • ThorMincks

          I wasn’t even talking about Xbox in the first place; just that it wasn’t Bethesda fault that PS3 makes developing games more difficult.

        • Ssfong

          It just multi-consule suck, they should have focus on 1 platform only

      • Mombasa69

        I’m a typical PC fanboy myself, but if I had to choose a console, I’d take the PS3 anyday of the week over an xBox.

        • ThorMincks

          I would have both PS3 and Xbox for consoles but If I would still not have purchased Skyrim for PS3 even if I had no other choice simply because Sony likes to do their own thing that is rarely cross compatible with other systems, making it very difficult to make cross platform games work equally. Just like Apple products. Its great to make your own scheme of things but if you don’t try to make it easier for developers to port games then it is your own systems fault not the developer for focusing on systems that they benefit most from.

    • http://www.facebook.com/Xchensel420 Craig StrongBow Hensel

      You bought “The Elder Scrolls” Bethesda likes its PC gamers, they’re the reason why the series started, and why Oblivion is STILL popular. PS3 is way late, should’ve gotten an XBOX, runs on the same friggin API as windows.. no wonder the game runs perfectly fine for everyone else ;)

    • Jake Sully

      Its really not Bethesda’s fault what makes it hard to port to the PS3 is the fact that PS3 splits RAM in half. See Xbox has 512mb RAM for games, the PS3 has 512mb as well, however PS3 splits RAM into 2 sections of 256mb memory which are graphics and temporary memory. In the PS3 you cant go over 256mb in graphical memory or 256mb in temporary memory. On the 360 you can use as much memory from the 512mb as you want.

      All in all, it is in-fact a hardware issue. Its PS3′s fault bud, not Bethesda. But people take it out on the company when they simply have no idea whats going on…nor do most people care. Do some research before blaming the company, Bethesda loves their community and they took the time to make an amazing game with very good detail (With the exception of water, they made that look terrible.)

      • Ssfong

        And a 8gb ram for pc is only $25 after rebate, lol

        • Willfullcookie

           though you can only use half of it =D

        • Mauer Adam

          On skyrim only 2 gb is used thee is a mod to unlock 4 gb on nexus though. The more you know and knowing is half the battle !!!!!

  • Mehrunes Dagon

    I personally don’t like the fact it’s being integrated into Steam Workshop. I much prefer Skyrimnexus :-)

  • beans

    Skyrimnexus is a cesspit

    • Bob

      I agree, however the site does have a lot of great mods but over promote sexual mods, almost glorify them over normal mods that promote better game play. I am glad that there integrating mods into steam

      • H.P.

        You do know that they don’t ‘glorify’ sexual mods, right?  They simply showcase the most popular ones, regardless of content.  It’s not the site, it just shows where most people’s minds go when they search for Oblivion/Skyrim mods.

      • Ssfong

        The site didn’t glorify them, its totally open. The users endorse them so they deserve it. Are you telling me those famous arts with naked women/men in the museum are piece of junk? But the public believe they are masterpiece. Thing that is good will be left over, those not it will be disappear throughout the history. If you don’t like those sexual mods, you can always not to download them. I can found myself bunch of great weapon/item/model/gameplay…etc mods there.

      • Dax_27

        yo mods are optional, yes i find the sexy mods an female mods a little obsessive an i dont use them at least not in any serious way ( i run only male toons as im a guy) but you dont have to use them that player choice so if your suggesting someone needs to step in an start telling people what kind of mods to make SHUT THE  F  U  C   CK   up !! now if i misread you an your friend above i apologize but restrictions are anti-mod think about it

  • http://www.facebook.com/profile.php?id=1572450074 Stevo Johnson

    Why does this article have count down in the title if there is no countdown in the article?  I want to know what day this is being released…..

  • 4Aces

    Right.  A company expecting to make $150M on a particular console is not to blame for not listening to the Q&A members of their team, who warned it was buggy as heck (or do you think they do not actually bother testing)?  Come on, get some perspective people.  There is a reason it was only shipped reviewers the Xbox version.  That was the only one that was stable at release, though with 1.31 the PC is doing pretty well – since Bethesda finally ripped off the modding community, and released a Large Address Aware patch to use more than 2GB of RAM.   That just screams how important PC gamers are to them.  It took them nearly three months to pull their heads out of the sand and say, hey PC’s have more RAM than consoles!  Ask yourself this simple question – if Todd Howard is telling the truth, and that they re-wrote most of the code in the engine (but still kept in all the legacy bugs – especially the ones fixed in F3/FNV), then why could they not be bothered to whip up an x64 version for PC users?  It does not add in that much extra work if they really re-wrote that majority of it… 

     ThorMincks – All three platforms have had issues, a few of which were finally addressed with the last patch (1.2 added more bugs than it fixed).  The Xbox has had the fewest since that is the platform it was developed for (just like Fallout 3).  That does not mean it is running properly on any, and many game breaking issues can be found on all three platforms with thousands of people encountering the same bugs.Many of these are quite nasty bugs on all platforms, like floating objects/creatures, broken quests, endless clipping (as in dragons flying through mountains and then away from combat as they get trapped), crashes, and possible save corruption.    The memory leaks are still present on all three platforms as well (not to mention the fog which acts like a memory leak).I expect that we will see the toolset released at either Jan 11 or towards the end of the month.  It will probably coincide with the release of their first DLC.Cheers, 4Aces

  • 4Aces

    Right.  A company expecting to make $150M on a particular console is not to blame for not listening to the Q&A members of their team, who warned it was buggy as heck (or do you think they do not actually bother testing)?  Come on, get some perspective people.  There is a reason it was only shipped reviewers the Xbox version.  That was the only one that was stable at release, though with 1.31 the PC is doing pretty well – since Bethesda finally ripped off the modding community, and released a Large Address Aware patch to use more than 2GB of RAM.   That just screams how important PC gamers are to them.  It took them nearly three months to pull their heads out of the sand and say, hey PC’s have more RAM than consoles!  Ask yourself this simple question – if Todd Howard is telling the truth, and that they re-wrote most of the code in the engine (but still kept in all the legacy bugs – especially the ones fixed in F3/FNV), then why could they not be bothered to whip up an x64 version for PC users?  It does not add in that much extra work if they really re-wrote that majority of it… 

     ThorMincks – All three platforms have had issues, a few of which were finally addressed with the last patch (1.2 added more bugs than it fixed).  The Xbox has had the fewest since that is the platform it was developed for (just like Fallout 3).  That does not mean it is running properly on any, and many game breaking issues can be found on all three platforms with thousands of people encountering the same bugs.Many of these are quite nasty bugs on all platforms, like floating objects/creatures, broken quests, endless clipping (as in dragons flying through mountains and then away from combat as they get trapped), crashes, and possible save corruption.    The memory leaks are still present on all three platforms as well (not to mention the fog which acts like a memory leak).I expect that we will see the toolset released at either Jan 11 or towards the end of the month.  It will probably coincide with the release of their first DLC.Cheers, 4Aces

  • Thecrimsonclownpsn

    its not out yet? why is bethesda still attacking modders?

  • Anonymous

    Personally, hardly any bugs, glitches or lag related things plagued me with their pressence before i started getting mods, now i’m not saying anything against mods, as a matter i think the mods are excellent, they truly did extend the playability of fallout 3, new vegas and oblivion when i still played them. but once i got some mods on my computer, it got a little laggy, something i could fix if i just toned it down from very high to high or medium (vanilla game on very high played pristine and perfect for me) then it’ll come down (but i refuse to do so…)

  • Erik

    I am not playing Skyrim anymore untill the Battle Music Bug is fixed (on xbox 360). The game is much more epic with the correct music playing.

  • Luke

    I had a great gaming experience until I got into the later part of many quest lines. I’m yet to find a major quest which is not bugged in one way or another. Many NPC’s using older dialogue when they should be using different, doesn’t sound major, but it gets old quick and ruins the immersion. Some quests you can finish using hacks via console, others you are just left unable to do. I personally would love a patch that address those issues. I’ll re-roll a character if needs be.

  • Spotboi15

    The further I get on ps3 the worse it gets.
    Finding bigger and more bugs and experiencing more and more lag.

  • Problem ?

    Haha, 50Gb blu-ray disc are so useless for this game, like the console itself.

  • The1trueGarret

    I take their silence regarding the creation kit to mean they are still fending off Valves attempts to cram as much useless DRM into the thing as they can.

  • No Name

    It is impressive to have a factual error in the first sentence.  Skyrim was released on 11/11/11 which was just two months ago.

  • Guest

    The problem is console fan boy / button mashers. get a life and buy a PC

  • Dildus

    13th or 14th this month early morning

  • Thecrimsonclownpsn

    its not comming out untile bethesda plants a ton of bugs into it like they love to do, the owner of the company  admited he loves adding bugs back at e3.