Glitches and bugs are one of the most common and worst problems in newly released games and while they can be quite entertaining and fun for some people, they are in fact the result of poor finishing and more often spoil it for gamers.
Today BioWare, developer of Star Wars: Old Republic, has released an expected patch to fix their latest game’s bugs which are found in the UI and various missions. However it seems that this patch has failed to rectify one major glitch which has been reported frequently, referred to as the ‘invincibility dance’. It is fairly significant as it allows players to avoid enemy damage by dancing during battle in online multiplayer modes.
As a result of the patch’s failure to address this exploit, BioWare have been forced to provide a fresh bug fix that will get rid of the damage dodging glitch once and for all. They have promised that the fix will arrive in the next 24 hours but have explained in a statement that if they are experiencing further issues with the patch deployment will be delayed until tomorrow night.
In the meantime, as IncGamers explains, in an attempt to avoid players exploiting the game and spoiling it for others, BioWare has declared that anyone found using the bug to their advantage in this way could find themselves being faced with disciplinary action as a result. Pretty harsh considering they are the ones that missed it and made it possible in the first place.
Patch 1.0.2 addresses quite a few other issues, with the /getdown emote during battle aside, including fixing the bug that causes interruption with some ability activation times during cover and the correction of a bug that prevents players from taking cover when large NPCs are targeted.
Have you noticed any other issues that were not addressed with this first bug fix?