GTA 5 and Skyrim versus annual releases

By Updated on

With 2012 rapidly approaching we are already looking forward to the video games which will arrive this year, as was the case in 2011 there are lots of titles to look forward to – but one analyst has already stated that he thinks GTA V will be the biggest release of 2012.

In 2011 Call of Duty: Modern Warfare 3 was the biggest seller, in-fact it has shattered sales records. Despite the fact it arrived in early November, it out sold many titles which arrived much earlier in the year, but EEDAR’s Jesse Divnich doesn’t think that this will be the case in 2012.

Also See: GTA V 1.17 update in Sept, or Oct?

If you head over to IndustryGamers you can see that Divnich still believes that 2012′s Call of Duty release will still be huge, in fact he even suggests that it could perhaps outsell MW3, but he thinks that GTA V will win the “photo finish race”do you agree?

We can’t wait to see whether his prediction turns out to be true, but for now we will look into the Call of Duty release cycle, since 2004 Activision has released a Call of Duty title every year, but is this starting to grate on gamers? Pretty much every reputable game critic out there had Elder Scrolls V: Skyrim as the winner of this year’s game of the year accolade and now we are hearing predictions suggesting that GTA V could outsell CoD 9 in 2012 – would the next Call of Duty game be a lot better if it was under development for an additional year? That’s a certainty in our opinion, but once a franchise has been established it is far more likely that consumers will accept a lackluster release and that in our opinion needs to change.

When Call of Duty: Modern Warfare (CoD 4) arrived in 2007 it really put the Call of Duty franchise on the map and each subsequent release has sold millions of copies, but if you ask any gamer what their favorite game has been in each year since 2007 we very much doubt that any of these CoD games will get a mention – the worrying thing is that this doesn’t really matter as long as game sales and DLC purchases are high Activision will be happy – but surely this won’t last forever, will it?

This article does mention the Call of Duty franchise quite a lot, but ultimately we want to hear whether you think annual releases for certain franchises are too frequent, we think that the best thing for a franchise’s longevity is to not rush out titles and to ensure that each release is as good as it can possibly be. Grand Theft Auto, Elder Scrolls, Gran Turismo and The Legend of Zelda are just a few examples of franchises where the phrase “quality has a quantity of its own” really means something, Activision milked the Tony Hawks and Guitar Hero franchises too much and that’s what ultimately led to them announcing no skateboarding or music titles in 2011 – perhaps these franchises will come back stronger than ever, we will have to wait and see.

We do think that sports titles really do suit annual releases, one example of this is FIFA. Each year there are new players, new teams in certain leagues and re-calculated player attributes depending on the player’s form, not to mention kit changes, new stadiums, footballs, changes in a player’s appearance and much more – sure EA could roll out title updates to change such things but it is a lot of work and the fact it fits in perfectly with a new football season in our opinion warrants a new title.

Today we would love to hear your opinion on the matters raised in this article, do you think that annual releases are too frequent and games like Skyrim and GTA V give you way more for your money? Let us know in the comments section below.

  • Callum

    For me it depends on the company and the game. For example, Assassin’s creed is an annual release of which i love dearly, however, Call of Duty, since 4, i couldn’t care any less for. Long development seems to better games for me, I’d rather have a long, broad game than one i can power through in a few hours. It also does not dilute the experience. The Fifa series is best known for this in my opinion, the games are so close together that the gameplay is similar to the point of almost identical games. Were these games spaced out a little more, I’d say the differences would be much more noticeable and thus better. Just my opinion, feel free to disagree.

    • Stranger44

      Totally agree. I also love the Assassin’s Creed games even though they are yearly releases. The bottom line is though, developers wouldn’t keep churning out yearly releases if people didn’t keep buying them. It’s supply and demand.

  • http://twitter.com/FenixJin Jin Jia

    my opinions is that there are simply too many “suckers” for shooters such as MW series, those titles are more qualified as a blockbuster movie title rather than a game, in fact, it’s the problem of most modern military shooters: they are all heavily scripted, most of the time in the game, all it requires player to do is to press the LMB, and not even WASD, (press the LMB to win XD). It’s a good few hours of entertainment, but it is def not worth $60, hell no. In terms of MW multiplayer, it’s just not as satisfying as the sound effect of gun shooting in MW is just like a baby boy pissing in the wind.