Final Fantasy XIII-2: New monster gameplay, file sizes for Xbox 360, PS3

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Final Fantasy XIII-2 has just been released in Japan last week, but if you are looking forward to the western release of the game next year, you’ll be interested to know that Square-Enix has just revealed a new gameplay trailer highlighting some of the new monster capture features.

If you happen to live in Asia, you’ll be able to pick up a Japanese copy of the game as of last week. For everyone else though, those of you in the Europe will have to wait until February 3rd to get it, or January 31st in the US.

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One of the main aspects of the Final Fantasy XIII-2 battle system is the ability to tame monsters and capture them to use as your ally in battle – a first for a Final Fantasy game. You can then level up these monsters and give them all sorts of abilities to use, and Square-Enix has released a great new gameplay trailer in English, explaining this. The monsters can even make use of special abilities using a new feature called Feral Link, which will bring up a ‘God of War’ style control input which determines the amount of damage your monster’s special attack will do.

On a side note, it looks like the PS3 and Xbox 360 system file sizes have also been revealed. According to a report over at Examiner, the Xbox 360 DVD disc will require 7.8GB of space on the HDD, while the PS3 Blu-Ray disc file size will apparently come in at 14.446GB. This has yet to be officially confirmed by Square-Enix though, so take this information with a pinch of salt.

As a point of reference though, the PS3 version of FFXIII came in at 37.6GB, while the Xbox 360 version came in at 18.3GB on three discs. Perhaps the repetition of many of FFXIII-2′s towns and other locations from FFXIII is a prime reasoning why the file sizes are so different between the two games. Check out the trailer below for a brand new look at the game, and give us your thoughts on these alleged file sizes for the game.

  • Sam

    the game is suppose to be bigger, better and have more stuff in it (towns, airships, side quests etc) I’m wondering why it is so much smaller than the 1st one. Anyway combat mechanics seems awesome. Square enix pretty much convinced me to get it. 

    • Pahlke1

      because all the cutscenes (apart from the FMVs) are realtime. In FFXIII a LOT of prerendered cutscenes using ingame models were used. The engine has now been modified and refined to handle these cutscenes in realtime now, and a real time cutscenes is REALLY small