Battlefield 3: 2GB PC patch fixes tactical light – Official patch notes

 

By Posted 6 Dec 2011, 06:16

We have some important news for those of you with the PC version of Battlefield 3, as EA DICE has just confirmed that another big update is on the way for PC gamers. We’re hearing that this update will come in at a hefty 2GB and will prepare PC gamers for the upcoming Back to Karkand DLC expansion pack.

DICE has now posted the official patch notes to their Battlelog service and just like the last update which addressed a large number of issues in the game, this new patch once again adds a large number of bug fixes, as well as a huge number of gameplay tweaks to the PC version, including a fix for the well documented tactical light issues.

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You’ll be pleased to know that the update will tweak the tactical light so that so that it doesn’t blind soldiers at longer ranges. Also included in the patch notes is another tweak to the infamous IRNV Scope, as DICE now states that players will only find it effective at ‘close range’ – we’re not sure exactly what that means, so we’ll have to see what this interprets to in game once the patch is live.

The patch will be going live on Tuesday December 6th, at around 8am GMT according to EA DICE. Just like previous patch updates, servers will go down for maintenance again as DICE perform a server and client update at the same time. The 2GB update is mandatory for all players and DICE confirm that the large size is due to preparation for the incoming Back to Karkand DLC pack which lands on PC on December 13th – PS3 get it on December 6th remember as part of Sony’s exclusive deal with EA – more details on that here, including a specific release time.

Those of you who use choppers and air vehicles regularly should pay attention as we’re hearing that the reload time for flares has now been increased in this patch update, meaning that you won’t be able to use them as frequently as before. Additionally, those of you on the ground who have become frustrated with the short range of the SOFLAM and other laser designated equipment will be pleased to hear that the patch update will increase the range so you’ll find it easier to light up air vehicles. There’s further good news for those of you who are finding the Stinger missile less effective in-game. DICE has stated that in the new patch update, the Stinger missile has been tweaked to do more damage to Jets – that’s if you are skilled enough to get a lock-on of course.

Below is the official patch notes, as taken from Battlelog. Take your time to read through all the changes and let us know your thoughts on them afterwards. Is there anything you are not happy about, or is it another step in the right direction?

    Official PC patch notes – December 6th

Bugfixes

Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed

Balance Tweaks

Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
Decreased the power of Miniguns against Jets and Helicopters.
Increased the power of Stingers against Jets.
Flares reload times for Jets and Helicopter Gunners have been increased.
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals

  • Dynasty2021

    ”Those of you who use choppers and air vehicles regularly will be pleased to hear that the reload time for flares have now been increased in this patch update.”

    Err, no, that means they can pop flares LESS often as the recharge time has been increased, so they can no longer spam flares so much.  So they will be NOT be pleased.  Losers that they are, especially helo pilots.

    IRNV nerf makes me joyous, as they’ve basically made it useless.  Thank god.  Watch the forum fill with IRNV users crying to DICE to change it back as they’re so crap at the game that they depend upon it.  Regardless of their rank or weapon star.

    Looks like engineers are now more effective on the ground and in the air with just their rockets, and have had their gun damage decreased.  Which is great.  The whole point of an engineer is to be effective against tanks and jets etc, but tanks need 3 rockets from behind unless you get the angle right, which is messed up.  And the stingers were useless unless you had 3 engineers shooting the same jet, which is nigh impossible to plan on the spot, too many variables.

    Genuinely agree with all these changes.

    • Anonymous

      Sorry about that, updated

  • Sam

    Don’t know about you guys but I’m downloading the patch right now and it’s freaking 3.9 gig…. WTF don’t they know people have download limit?

  • Templar

    3.9Gb – why not install a new game?!

  • wompa421

    i am pleased with almost all of the changes i would be even more pleased if they would properly fix the artifacting problem with nvidia 560ti graphics cards because even after the first update and the nvidia beta driver that supposedly “fix” the issue i still get artifacts that make the game unplayable